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Auto-Bid

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This Post:
00
198973.26 in reply to 198973.19
Date: 10/20/2011 12:04:08 PM
BC Hostivař
II.2
Overall Posts Rated:
12041204
Second Team:
Jirkov
Probably you haven't mentioned any of dozens troubles that occures regularly with trainings etc., feature that are scheduled for particular time ...

Restriction are not necessary, but I think of them just so that auto-bid is used only in situation when you can't be online.

This Post:
00
198973.27 in reply to 198973.21
Date: 10/20/2011 12:05:55 PM
BC Hostivař
II.2
Overall Posts Rated:
12041204
Second Team:
Jirkov
no need thousands of threads for similar suggestion ...

This Post:
00
198973.28 in reply to 198973.27
Date: 10/20/2011 12:11:03 PM
Overall Posts Rated:
105105
As you can see, there is a lot of talks regarding the main suggestion, whether it is needed or not.

Adding more "logs to the fire" will just make this thread less focused to the suggestion discussed.

I think that any suggestion needs to have one main thread discussing whether it is needed or not, and another discussing the features of the suggestion.

Anyhow, let's focus for now on regarding the basic suggestion (and its features if you like to).
As you could see, I've also answered in previous message, dedicated to you, with solutions to the issues you've raised.

This Post:
11
198973.29 in reply to 198973.25
Date: 10/20/2011 12:21:12 PM
Overall Posts Rated:
13361336
Generally, there is a feeling from the suggestion's forums here that the current state of mind is "don't touch no matter what".
It's okay to suggest things. But before that you should thoroughly search for the same topics in the suggestion forum. It's not really interesting to constantly go over the same points about - autobids, player trades, set minutes per game, money for scrimmages, player loans etc, the list is long. No points in creating the same threads weekly or monthly. If you have read the other suggestions and have a new approach then be my guest, but this is still yanking the same tree.
This game should not have too many automatisation options. If injuries happen set this lineup, if trainee get's injured switch training automatically. Eventually this suggestion comes down to the "what are you willing to pay" to get this player. I have bought players with setting the alarm clock at 4 am. I have bought players bidding the amount I was willing to pay, knowing I was not going to be near comp at the end time of the auction. Sometimes bidding high early will eventually get you the player cheaper as it will lessen the intrest of that particular player. In the end it's better to bid against 1-2 users than 17 as bid wars tend to raise the players price significantly.

This Post:
00
198973.30 in reply to 198973.5
Date: 10/20/2011 3:50:23 PM
Overall Posts Rated:
123123
1) respect minimum allowed bid - I think it's min. (2% of actual bid, $1,000)

Yeah I couldn't remember the % so I just did $1,000.
2) how about the situation when 2 or more teams set auto bid?
eg. Team A bid $100,000 and set max. bid for auto-bid $300,000.
Team B set max. bid for auto-bid $300,000.

Good Question. :) I'm guessing it would go to the first team to put the auto bid on.

This Post:
00
198973.31 in reply to 198973.8
Date: 10/20/2011 3:52:58 PM
Overall Posts Rated:
123123
Well maybe you can stick around a little more before wanting to change everything to ease your management. BB is a marathon, not a sprint.

This suggestion has been discussed many times and very good reasons against it has been raised. You can search for those threads if you want.

The best reason is "you are willing a certain sum for this player, pay it".


Do you think top-notch coaches are asleep when they are signing a player. I don't think so. :P

This Post:
00
198973.32 in reply to 198973.29
Date: 10/20/2011 4:39:09 PM
Overall Posts Rated:
105105
It's okay to suggest things. But before that you should thoroughly search for the same topics in the suggestion forum. It's not really interesting to constantly go over the same points about - autobids, player trades, set minutes per game, money for scrimmages, player loans etc, the list is long. No points in creating the same threads weekly or monthly. If you have read the other suggestions and have a new approach then be my guest, but this is still yanking the same tree.

I've already answered that. See previous messages on this thread.
BTW, in this answer I basically proved that your claim here is so wrong.
You didn't searched the thread, searching the all folder is not shorter...


This game should not have too many automatisation options. If injuries happen set this lineup, if trainee get's injured switch training automatically. Eventually this suggestion comes down to the "what are you willing to pay" to get this player. I have bought players with setting the alarm clock at 4 am. I have bought players bidding the amount I was willing to pay, knowing I was not going to be near comp at the end time of the auction. Sometimes bidding high early will eventually get you the player cheaper as it will lessen the intrest of that particular player. In the end it's better to bid against 1-2 users than 17 as bid wars tend to raise the players price significantly.

Again I've already answered that... See previous messages on this thread.

This Post:
11
198973.33 in reply to 198973.32
Date: 10/20/2011 4:40:42 PM
Overall Posts Rated:
13361336
I have read all your posts. There is nothing new in this suggestion that has not been suggested before.

This Post:
00
198973.34 in reply to 198973.31
Date: 10/20/2011 4:52:09 PM
Overall Posts Rated:
105105
Well, first the coach is not the one who makes the deal.

Second, in the real world the deal is not being set by an auction.

Third, there is no reason giving users who can come up early an advantage.
By that you are causing that users may leave the game, as the game cannot being played fairly from their POV.


"Automation" is not a word that should not be spoken of...

This Post:
11
198973.35 in reply to 198973.34
Date: 10/20/2011 4:55:51 PM
Overall Posts Rated:
13691369
Activity pays off in an online game. So there IS a reason to give guys who are more active than others a benefit.

Maybe someone should start accepting other opinions than his own, instead of negating any possibility there are any?

Even the initial poll is not showing a clear need for the autobidding, nor has there been any flat out convincing points why the game AFTER the invention of this auto-bid thingy is any better than now. It will be different, slightly, but not to a degree where you can speak of a clear advantage, and there are plenty reasons to believe it will be actually worse...

Last edited by LA-seelenjaeger at 10/20/2011 5:02:35 PM

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
198973.36 in reply to 198973.35
Date: 10/20/2011 5:08:01 PM
Overall Posts Rated:
105105
1) As I've already wrote, there is still some advantage also in auto-bid system.

2) Currenlty the game is mainly aimed to users who can play it whenever they can, by that less potential users will play it.

3) This game is not about being active.
It is about managing a team.
A better manager is not defined by the time you have to spend playing it.

4) On current auction system without auto-bid you can change the name and purpose into:
BA - Be Awake!
As this factor is one of the most dominant factors in the game and it should not be so.

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