You could start a new thread on personality if you want to suggest it, but I can tell you here that the likelihood of this actually getting created are significantly less than the likelihood that my wife will be okay with the idea of me taking another dozen wives and making her sleep outside on the terrace. Not that it hasn't stopped me from suggesting that, either (which explains my limp). I don't want to you discourage your suggestion. I definitely think it would give a lot of new depth to the game. It's just that the complexity involved just seems to go way beyond the scope of the BB simulation. Remember, it's also not realistic that we can see things like a numeric skill level for players' skill. Can you imagine knowing if a real player's JS was a 5 or 7? It's totally unrealistic player evaluation information, but that's just the nature of the game. If personality were a new component, I think we'd see no end of complaints about how this one more thing that we have to worry about with managing our teams and there would a ton of debate about how personality should be created and how it would work. We already get a ton of discussion about the hidden Aggressive attribute as it is. Personality would dwarf Aggressiveness in controversy. That's why I suggested what I suggested, since I think those two items, particularly the latter one, should be both feasible to implement without too much difficulty (easy for me to say!), and are not terribly controversial (and both very reasonable, if I can say so myself).
Don't ask what sort of Chunks they are, you probably don't want to know. Blowing Chunks since Season 4!