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Suggestions > Suggestion to make teams "tanking" less

Suggestion to make teams "tanking" less

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From: Axis123

This Post:
00
219023.27 in reply to 219023.26
Date: 6/15/2012 11:00:43 PM
Overall Posts Rated:
299299
Losing teams should lose, money too!!!
Not necessarily lose money but make less money than winning teams.

To make this work out, though, there has to be more emphasis on basketball strategy than money management. The money management part is important, but I think it far outweighs the basketball strategy in this game. It'd be great to see this equalled out a bit.

This Post:
00
219023.28 in reply to 219023.27
Date: 6/15/2012 11:52:16 PM
Overall Posts Rated:
126126
Were the Detroit Lions making money when they were 0-16?
Were the Detroit Tigers making money when they lost 114 Games?
Were the Bobcats making money this year?

Honest question. Just wondering, were they red those years, or green?

From: Mix
This Post:
33
219023.29 in reply to 219023.25
Date: 6/16/2012 12:07:43 AM
Overall Posts Rated:
129129
Sanctioning body? Comprised of whom? As a customer I prefer resources allocated to game development than to regulation. Lineups are none of admins concern.

Even just sorting out from who's "tanking" and who is just a garbage manager would make only a pursuit, never an attainment.

It begs the question, what about when the inevitable happens and you penalize a bad manager that really isn't tanking. It could make a bad situation worse and he quits the game. Alienating and penalizing active users more often then not is lose/lose.

"Tanking" is a strategy. Regardless of which strategy is applied, the manager is still actively managing. That is where it begins and ends for me. I see plenty of shoddy managers that drive down league quality without tanking. There are even complete leagues that are like that.

Last edited by Mix at 6/16/2012 12:08:28 AM

This Post:
00
219023.30 in reply to 219023.29
Date: 6/16/2012 12:16:13 AM
Overall Posts Rated:
126126
Even just sorting out from who's "tanking" and who is just a garbage manager would make only a pursuit, never an attainment.

It begs the question, what about when the inevitable happens and you penalize a bad manager that really isn't tanking. It could make a bad situation worse and he quits the game. Alienating and penalizing active users more often then not is lose/lose.

"Tanking" is a strategy. Regardless of which strategy is applied, the manager is still actively managing. That is where it begins and ends for me. I see plenty of shoddy managers that drive down league quality without tanking. There are even complete leagues that are like that.


Ok... What about some form of system/ranking thing for managers.
You receive values/scores based on managing ability. Decisions that are good, winning games you shouldn't have, losing games you should have won. Mismanaging a key players minutes and messing up their game shape. Expanding luxury boxes when you're not even selling them out already, etc. Things like that.
Higher rating better, worse rating/negative rating worse obviously.

with this, can determine good managers from bad managers. Then can determine tanking. Have a thing where you can see their "managerial" history, just like scouting a team's schedule or roster moves etc. If they had a rating of 800, but 2 seasons later are 330, yeah... obviously they've been tanking. If they are at a 30 and don't do well. Maybe they just plan suck.

This Post:
00
219023.31 in reply to 219023.28
Date: 6/16/2012 12:31:02 AM
Overall Posts Rated:
299299
Were the Detroit Lions making money when they were 0-16?
Were the Detroit Tigers making money when they lost 114 Games?
Were the Bobcats making money this year?

Honest question. Just wondering, were they red those years, or green?

Honest answer: I don't know. They were probably losing money, though.

Problem is: this is a video game. People play video games to have fun. If you make it so that it's too hard, people won't play. I think there's a balance. If managers who constantly lose earn less money, people will still play and, hopefully, try to learn more about basketball strategy.

From: Axis123

To: Mix
This Post:
00
219023.32 in reply to 219023.29
Date: 6/16/2012 12:35:08 AM
Overall Posts Rated:
299299
It begs the question, what about when the inevitable happens and you penalize a bad manager that really isn't tanking. It could make a bad situation worse and he quits the game. Alienating and penalizing active users more often then not is lose/lose.

Alienating and penalising I don't think is what is meant by dealing with the issue of tanking. I think it's more about giving managers who don't have a clue less than managers who do. If you do badly, should you receive rewards? No, you shouldn't. If you consistently make good decisions, do you receive rewards? Yes, you should.

This Post:
00
219023.34 in reply to 219023.30
Date: 6/16/2012 1:57:23 AM
Mountain Eagles
III.1
Overall Posts Rated:
788788
Second Team:
Ric Flair Drippers

Ok... What about some form of system/ranking thing for managers.
You receive values/scores based on managing ability. Decisions that are good, winning games you shouldn't have, losing games you should have won. Mismanaging a key players minutes and messing up their game shape. Expanding luxury boxes when you're not even selling them out already, etc. Things like that.



1. Example; Bode-Diggity Dogs, from my league, crazy manager don't know what he's doing, but he got a higher country rank than me?!

3 Time NBBA Champion. Certified Trainer. Mentor. Have any questions? Feel free to shoot me a BB-Mail!
From: LA-noxx

This Post:
33
219023.36 in reply to 219023.33
Date: 6/16/2012 2:40:42 AM
Bisamberg Torpedos
Bundesliga
Overall Posts Rated:
5353
Second Team:
Bisamberg Torpedos II
Well I'm tanking this Season (Salary Floore is 270.000 my teams salary is 260.000) and I receive more Money from tickets than many toher teams in the Austrian Bundesliga ...

I focus on training and still managed to win 3 Games (and one of the games I lost was really close until my Players started fouling like crazy at the end of the game) while being the only tanking Team this season

I won (at home) against Teams fielding Players with Salary of 800k and 840k while playing TIE and won against 700k while playing normal (all 3 Teams were playing normal)

Of course I'm always fielding 5 players with 3 players on the Bench (for training)

Last Season where I was fielding over 700k I only won 4 of the first eight games - only one more - why should I lose money or get way less then last season? My record is not that different - last season I lost both my rival and TV game, this season I managed at least to win my first TV game so it should be even less difference.

Playing Lucky Fans should be punished, everything else should depent on the Teams succes in the League/Cup, tough the influence of the last game should be changed. It is nonsense that if you lose one Game while winning any other people stop coming to your arena.

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