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Chemistry

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From: GM-ksachs

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41991.26 in reply to 41991.25
Date: 9/2/2008 2:29:41 AM
Overall Posts Rated:
11
The idea of this thread was to bring out how chemistry is lacked in this game and would benefit all teams. Allot of teams say you can’t have more then 1 troubled player on a team before he starts making the team worse.

An option would be to get rid of the enthusiasm and replace it with chemistry. When the chemistry is up they play better and when it is down they play worse.

You can also have a player’s chemistry number as well instead of just the teams. You have your glue guys which make the team play better and bring the rest of the guys together and then you have your freaks who might be great at something put might also cause friction within the team.

Anybody who ever played a n a real competitive team will know this to be true and those same people understand that the enthusiasm should go as well.

This can be implanted with the upcoming season as well as there is enough time to set it up.

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
This Post:
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41991.27 in reply to 41991.26
Date: 9/2/2008 2:53:59 AM
Overall Posts Rated:
458458
You are correct. I apologize to Kozlodoev for my first post and to the thread in general for taking it off-topic.
I have to agree that making a "team chemistry" component contingent on how long teams remain unchanged or x% unchanged doesn't seem to jibe with the overall standard gameplay which involves tarining, selling, and buying players as integral parts of the game.
In real life, team chemsitry can change overnight based on a mountain of variables. I have played on teams with great chemistry that got our asses kicked on the floor. I have also played on teams with poor talent that achieved greater successes because of a belief in one another. And I have played on teams where guys literally hated one another but we kicked ass, mostly out of spite I think. I think it would be very difficult to add any sort of realistic "team chemsitry" component to the game.

Once I scored a basket that still makes me laugh.
From: Shoei

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41991.28 in reply to 41991.26
Date: 9/2/2008 3:15:38 AM
Overall Posts Rated:
11
hey im not against this whatsoever.

well if we are going to do this, we add a number of dimensions to the game. such as player attitudes, preferences, etc

i mean would you buy a player even with a hell of talent if he is selfish or even hot tempered? to a say compare to a entertaining or hard working type of player.

the idea is good, right now im thinking of the components of this chemistry your saying.

because even with a right pg, a selfish player in a lineup is a somewhat a good thing especially with good skills. but at times he ruins the teams charisma.

i played basketball too, when we have a point guard as long as you run and make yourself open you will know for sure youll get the pass, but when our sg/sf comes to play we dont move a lot because they just happen to shoot the ball everytime they got the ball.

even though their stats are high, actually no one in the team whats to be on the floor with them even our pg at times doesnt pass it to them even though how open they are just to keep the other 2 on the floor sync with each the 3.

but at times when we needed the points they become go to guys that deliver but at times even killing us.

all im saying is, you speak of chemistry as if its nothing but a natural thing that happens but overall there are components that factors this and i cant seem to picture some of what is said to the overall picture of what you guys what to draw.

sorry a little more explanation will do.



Last edited by Shoei at 9/2/2008 3:23:36 AM

From: GM-ksachs

This Post:
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41991.29 in reply to 41991.28
Date: 9/2/2008 7:29:37 AM
Overall Posts Rated:
11
of course there is more to it it but you can make it more realistic within the team then the enthusiasm. I'm not saying it will be perfect and every coach will have to figure out how he wants his team and how it works for them. Take tons of talent and hope it works out. Pick up a Rodman like the spurs and let it ruin you or be the bulls and let Rodman be the missing piece to the puzzle.

Every idea need tinkering and so does this one. But the general idea is there and simple enough. Have a chemistry number for the team based on players coming in and out how often you use the same starting 5 and how long the team has been together.

just as examples

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
From: Shoei

This Post:
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41991.30 in reply to 41991.29
Date: 9/2/2008 9:22:55 AM
Overall Posts Rated:
11
it does make sense but your letting me a puzzle that has a lot of pieces missing.


From: GM-ksachs

This Post:
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41991.31 in reply to 41991.30
Date: 9/3/2008 2:29:56 PM
Overall Posts Rated:
11
i don't understand what you asked

You got to know when to hold em, know when to fold em, Know when to walk away and know when to run. You never count your money when youre sittin at the table. Therell be time enough for countin when the dealins done.
From: Ozzy

This Post:
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41991.32 in reply to 41991.6
Date: 10/21/2009 12:30:21 PM
Overall Posts Rated:
2424
This has nothing to do with day trading

This is a part of all sports around the world. THe longer teams play together the better the team is. I hate seeing teams buy players right before big games or the playoffs to win or advance. Let the teams that train players and build up their palyers have something to show for it. |Even if it means the experience goes up faster or the offensive and defensive flow is better.


Actually it has only positive effect on day trading. I know that you talking about chemistry, but that would affect those people who change all team during season to think and make some "long time strategy". OMG so many times I heard here that word... BB do everything that players take care of "long time strategy". Every change should make you to think ahead. So dear GM's, BB's, and all other this Idea would be the perfect example of long time strategy!

I totally agree with you LA-ksachs! And this game really need Chemistry! That would make game more real, and teams should think when they singing new players...they should think is that player good for their team, and not to think is that player good to be traded few weeks later :P
And PLEASE don't tell me that is normal in real life that teams buying and selling players every month (I will not say every week, or day:)

From: CrazyEye

To: Ozzy
This Post:
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41991.33 in reply to 41991.32
Date: 10/21/2009 1:26:50 PM
Overall Posts Rated:
959959
for some players it is fun, to watch out for good deals and this is a game which is looking for fun not a reality overhaul in my eyes.

So why waste the fun of the small traders, and single additions to team often work good even if you are right that a new team need time to adjust.

This Post:
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41991.34 in reply to 41991.33
Date: 10/21/2009 3:44:07 PM
Overall Posts Rated:
2222
What about this...

To make a balance for day-traders and long time users... make chemistry visible for the team only (DUH) and after that, every week the chemistry either builds up, or falls down in between players.. more like another game engine specified for chemistry
(In short, it's like training formula meets the game shape formula... or some other...)

WEEK 1:
-Our trainer founds out that Player Y and Player B has been talking about their pick and roll plays, chemistry +
-We found out that Player C is making progress with jump shot and Trainer W teaching him an alternative throw, chemistry +
-We also found out that Player R is using other teammates deodorant without asking permission, chemistry - -
-etc...

WEEK 2: (same explanation, maybe other activities has done that are more serious, perhaps....)


I've also been wanting chemistry to be included here (maybe said that a couple of times now) and I won't stop until we meet halfway on how to make this included in the game... It could be wonderful, it shares balanced pros and cons, and it's also not that easy... something that the managers (and even BB's) wants to talk about on global....

(I was supposed to add pro's and con's on this one, but I think i'll let you guys throw in your ideas too...)

From: Ozzy

This Post:
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41991.35 in reply to 41991.33
Date: 10/21/2009 6:40:25 PM
Overall Posts Rated:
2424
for some players it is fun, to watch out for good deals and this is a game which is looking for fun not a reality overhaul in my eyes.

So why waste the fun of the small traders, and single additions to team often work good even if you are right that a new team need time to adjust.

If you, and those want that kind of fun, you can go on some kind of Forex (http://www.fxsol.com.au/accounts/practice-account.asp?pid...) and there enjoy trading and everything else (sorry if my answer was too harsh but that is not the point of this game:)

I can say that for some players fun is looking at "long term strategy" and developing players in that way. And for some other fun is that this game looks and feel like real :P

This Post:
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41991.36 in reply to 41991.35
Date: 10/21/2009 7:20:06 PM
Overall Posts Rated:
182182
that was cool.:)

!zazhigai!
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