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no deflation?
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Edju (1)
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From:
Steve Karenn
To:
run and gun TJ
This Post:
0
48978.26
in reply to
48978.25
Date: 9/12/2008 12:37:33 PM
Overall Posts Rated:
404
the transfer value isn't a good way to describe a player.It is a kind of measure how many some people pay for a type of player.I can decide to evaluate two players in a different way to the mass of users.Everyone have in his time some necessit,so i could pay a player more than his player because i need more primary skills but bad secondary skill or players with lower primary skills but higher secondary skills
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From:
GM-JuicePats
To:
Steve Karenn
This Post:
0
48978.27
in reply to
48978.26
Date: 9/12/2008 1:29:30 PM
Overall Posts Rated:
303
the transfer value isn't a good way to describe a player
What on earth are you talking about?
NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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From:
SpicyMcHaggis™
To:
Dr. Dr. Jàn Ïtor
This Post:
0
48978.29
in reply to
48978.28
Date: 9/12/2008 6:49:32 PM
AS Barroom Heroes
III.2
Overall Posts Rated:
1019
Second Team:
Lone Pine Productions
True (unless you consider it perfect because it indicates a value between 0 and infinity, so it can't technically be wrong), but I don't think he was talking about that at all.
What he was trying to say (I think...) is that the price of the player can be decided by the specific needs of the user, and by how much he is willing to spend. Which is wrong IMO.
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From:
SpicyMcHaggis™
To:
Dr. Dr. Jàn Ïtor
This Post:
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48978.31
in reply to
48978.30
Date: 9/13/2008 3:25:05 AM
AS Barroom Heroes
III.2
Overall Posts Rated:
1019
Second Team:
Lone Pine Productions
I wish it were. I would have offered 1k for Belloni, because he has good skills, but ultimately sucks. lol
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