i dont know of a way to gradually go between what we have now and what we want to have...
what we have now is that getting a rebound is picked from a distribution proportional to the ratings.... sounds reasonable right?
but there is a big difference between picking between a level 1 and 3 and a level 11 and 13. In the first case, the level 3 gets a 3x time advantage in rebounding.. in the second its almost a toss up and so who gets more rebounds is actaully just a function of a) who had more defensive rebound opportunities and b) luck, which is how you are getting the "buggy" rebounding results you are getting now.
on the other hand, what i would propose to do is look at the mean rebounding on the court.. subtract that off and then have the weighting be a sigmodial function of the difference from the mean... so there is some maximum advantage you can have over rebounding... a sizeable but finite advantage... (so one team can never get all the boards).
EDIT: SOME OF THESE STATEMENTS MIGHT BE MISLEADING.. PLEASE READ
(66639.86)Last edited by BB-Forrest at 1/7/2009 9:49:46 PM