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The "Jump Range "" Stat

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This Post:
00
142812.27 in reply to 142812.26
Date: 5/8/2010 5:53:50 AM
Overall Posts Rated:
343343
I am talking about finished product, so dont use as a factor the training.

This Post:
00
142812.28 in reply to 142812.27
Date: 5/8/2010 5:57:07 AM
Overall Posts Rated:
959959
and you got an answer for that ;)

This Post:
00
142812.29 in reply to 142812.27
Date: 5/8/2010 6:02:55 AM
Overall Posts Rated:
522522
I'd go for 14 JS and 11 JR.

Message deleted
This Post:
00
142812.32 in reply to 142812.11
Date: 5/8/2010 8:49:00 AM
Overall Posts Rated:
113113
my 5/7 SG is shooting better than 6/6 SG behind the arch

This Post:
00
142812.33 in reply to 142812.31
Date: 5/8/2010 11:22:37 AM
Overall Posts Rated:
522522
Why do you rate JR over JS?

I suppose my choice was dependant on tactics, if I played Run and Gun, Motion or Princeton then I would probably go something like 12-13 or 13-12, but as I play mainly inside tactics I consider a 14-11 or even a 15-10 much better.

This Post:
00
142812.35 in reply to 142812.34
Date: 5/8/2010 1:25:47 PM
Overall Posts Rated:
522522
Fair enough, I guess people's preferences in JS/JR will depend a lot on their tactics.

From: Stajan
This Post:
00
142812.36 in reply to 142812.34
Date: 5/9/2010 5:51:07 PM
Overall Posts Rated:
146146
My wondrous (14) Jump Shot, tremendous (13) Jump Range SG just went 8-35 FG and 2-17 3pt FG against a pitiful (low) OD. He's also proficient gameshape and played at home.

http://www.buzzerbeater.com/match/20528771/boxscore.aspx

Would that have to do with his jump shot to jump range ratio, the offensive flow or horrible, horrible, horrible luck? That's just not fun.

From: pmfg10

This Post:
00
142812.37 in reply to 142812.36
Date: 5/9/2010 6:31:50 PM
Overall Posts Rated:
206206
Well, in Run and Gun the players don't take the best shots possible so...

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