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why is buzzerbeater shrinking in size?

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This Post:
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171278.27 in reply to 171278.26
Date: 1/24/2011 9:37:51 PM
Overall Posts Rated:
209209
Totally agree.
I've always resisted that urge and never bought a player for more than 100k on the market, or for a salary higher than 7k. I think that's what lower league teams should do. When I promote to D3 it will be a struggle to stay there for a few seasons, but if I ever want to get to the top that's the only way I see fit.
Right now, players with high salaries are cheap to buy, and that's a result of people investing in training prospects for many season who failed to see that the demand was not going to stay high. Maybe there should be a warning when you're in division 4 and want to bid $ 1000 on a 80k salary player, but at the end of the day, new managers have to be smarter, too.

"Air is beautiful, yet you cannot see it. It's soft, yet you cannot touch it. Air is a little like my brain." - Jean-Claude Van Damme
This Post:
11
171278.28 in reply to 171278.27
Date: 1/24/2011 11:25:07 PM
Overall Posts Rated:
237237
It is essentially so much easier right now to compete once you are able to promote. If you are promoting from D3 to D2, pretty much if you really wanted to you can compete with the mid tier teams by middle of the season because you make a lot of money and players are so cheap right now.

The biggest turn off for me right now is to reiterate what others have said. This has become a stock market game. Tactics don't count for much when people can just buy superior players off the market in a couple of weeks and whip your team.

The biggest frustation is probably watching 3 seasons ago spending millions on players just to compete (mid tier compete) and starve off relegation in my division and now seeing these players now going for about 1/3rd to 1/2 the value of what it used to, which makes staying up in a division so much more easier for newly promoted teams.

At the same time, total revenue have remained roughly the same. So to put into figures, when I promoted into D2, I made 200k a week so it took me 10 weeks for the 2 mill I needed for a "decent" player. In the meantime, I had to rely heavily on tactics to remain competitive and try outsmart other teams. Now, the same player will go for around 700-1 mill meaning it will only take around 4 weeks or for a team to be able to afford such a player. Now it seems all these newly promoted teams can compete really quickly due to their ability to be get new high salaried players. This in turn has turned off a lot of focus on tactics but turned it into a stock market game.

This problem comes from the fact that there are too many FAs. Whenever a team quits, these players end up on the market and provides too much downward pressure on prices. So basically the more teams that quit, the more of these players flood the market, the lower the prices get. As a result, people get pissed and more will quit, causing a downard spriwal of lower prices and quitting players until we fix the economy problems.

This game needs manage its overall economy better.

I signed up for a basketball game not a stock market game based on some basketball elements.

Last edited by Monkeybiz at 1/25/2011 11:22:28 AM

This Post:
55
171278.29 in reply to 171278.28
Date: 1/25/2011 6:19:48 AM
Overall Posts Rated:
5555
I don't know if the content of the game has something to do with the fact that BuzzerBeater "only" lists 50k users, but IMHO the marketing around and in BuzzerBeater doesn't help its growth.

What's the point? The point is that BuzzerBeater "pretend" to be the best basketball management simulation in the world. The main aspect of these kind of games is that managing a team means giving a life to team we manage as players. It means appropriate or create an identity in which we recognize ourselves. It's the base of a management game. And it's one of BBs weak point. They tried to bring some improvements through the supporter package but it seems like the tool has met its limit.

Secondly, community is what brings people on the Internet. Whatsoever on social networks, professional networks, on line games, Internet users surf on the Web to share, learn, exchange with others around a subject they appreciate. For BB, it is about basketball. But once again, IMHO, the community aspect is one of BBs weak point. The forum is atrocious and leads to bad communication between users. Internet users wants everything right away, and doesn't have the patience to wait for informations. Virtual behaviors are completely different from the real life.

And finally, the browsing... For a new user, browsing on BuzzerBeater must be incomprehensible. You got infos on your left via the menu, on your top right through the drop down menu. And even on the score bar. You see infos everywhere, anywhere, and when you are not used to it, you may feel reticent to pursue the journey...


This Post:
11
171278.30 in reply to 171278.29
Date: 1/27/2011 9:51:18 AM
Overall Posts Rated:
3939
Wouldn't it be better for the motivation to do the following things:

the first season in the lowest league with lots of bots (best would be 15). So this would be the "training" season to learn lots of things about your team. And you got the victories to dont loose. In the second season "its getting serious", you will be promoted (in every case because of the bots) and you can start mess with other real managers.

Would be nice to have mentoring implemented in the game.
Something like this:
- new player clicks to be in a pool of newbies. if sb. of the top 20%(?) of the country want to be a mentor, he also register in the pool --> gets a random newbee.
- mentor can watch the team and skills and is able to chat directly in a private room (like under the matchcast)
- after 7 days both user can click if the mentoring was successful or not
- both(?) can earn small awards like: newbee gets one week no salaries, mentor dont have to pay salaries for the 4th(?) best paid player

Of course the system isn't perfect, both users could ignore each other and get the awards. But its no real financial advantage for both sides and it would make it easier for newbees to dive into the game.

From: Weather
This Post:
22
171278.31 in reply to 171278.30
Date: 3/18/2011 12:30:29 PM
Overall Posts Rated:
3535
-poor servers
-poor forum layout

The greatest of all time.
This Post:
11
171278.33 in reply to 171278.32
Date: 3/18/2011 1:05:44 PM
Overall Posts Rated:
8989
If buzzer beater isn't growing quickly then why have their been more server delays in the last 2 months than there were in the previous 12?

Is it a result of the server change that happened or has there been some sort of strange back end thing that has gone wrong? The only processing change I can see is the "roles" feature which is useless.

This Post:
00
171278.34 in reply to 171278.33
Date: 3/18/2011 1:08:06 PM
Overall Posts Rated:
959959
last week we got from 50 to 60k users, for me thats quick when you get 20% more teams in 2-3 weeks. Ok a lot of them will only login once or twice, to check it out but even when just 2k will stay it is an increase around 4%.

This Post:
00
171278.35 in reply to 171278.34
Date: 3/18/2011 7:58:27 PM
Overall Posts Rated:
14651465
There has been advertising for BB on a number of sites including some NBA related ones. Advertising works. So you will see lots of swells and shrinks. A game like this has a high percentage of people that only ever log on once or twice.

From: Toddday
This Post:
00
171278.36 in reply to 171278.35
Date: 3/19/2011 10:47:35 AM
HellasVerona
III.12
Overall Posts Rated:
00
try tripling new teams manager bonus.

From: Anastos

This Post:
00
171278.37 in reply to 171278.36
Date: 3/19/2011 4:44:54 PM
Overall Posts Rated:
1111
The first impression a new player gets is usually the graphics. The absence of jerseys is a serious minus for keeping new players. My 2 cents...

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