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Game Engine Changes

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18659.27 in reply to 18659.26
Date: 3/8/2008 7:02:24 AM
Overall Posts Rated:
744744
I'm guessing that instead of CT artificially increasing your players' defense and rebounding skills, it will simply increase the random in your favor.

I understand the modification 'formally', but not 'in practice'.
Both ways change the probability for something.
Is the difference important from the game engine point of view, with a different way to decide whether to take a shot or not?

That's a great question, but you're asking the wrong guy.

Hopefully someone who actually knows will come along and answer for you.

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This Post:
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18659.28 in reply to 18659.27
Date: 3/8/2008 7:09:07 AM
Overall Posts Rated:
506506
Great changes, although I was hoping some economy changes would be there, but ok this is a great start

From: Huzzel

This Post:
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18659.29 in reply to 18659.26
Date: 3/8/2008 7:10:48 AM
Overall Posts Rated:
22
i believe it will only change the analyzing of the team ratings.

playing CT now means u have got better ratings
after those changes will be implemented, the team ratings will be the same if you play CT or normal, but u will still grab more rebounds playing CT, cause u have got a bit more luck.

for example:
Team A is playing CT
Team B is playing normal

(both teams are having the same rebound skills)

before changes:
team A rebound rating: inept
team b rebound rating: awful

team A will grab 65 rebounds
team B 50


after those changes will be implemented:
team A rebound rating. awful
team B rebound rating: awful

team A will get 65 rebounds
team B will get 50 rebounds

Message deleted
Message deleted
From: The_Dream

This Post:
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18659.32 in reply to 18659.9
Date: 3/8/2008 10:38:54 AM
Overall Posts Rated:
00
Sorry what do you mean with this bug? I want to train JS for the next few weeks- thx for replying

This Post:
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18659.34 in reply to 18659.33
Date: 3/8/2008 3:52:23 PM
Overall Posts Rated:
00
We've noticed how difficult it is to run an outside shooting-based offense.


Solana-Steve was right about this all along.

This, and all the changes, are welcome news.

The draft is my favorite part of any sports sim, so I'm keen to see improvement there, too.


This Post:
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18659.35 in reply to 18659.34
Date: 3/8/2008 4:23:49 PM
Overall Posts Rated:
00
So when are the injury 'improvements' going to take place? Now or at the all-star break? I've had a few guys injured for entire seasons (or so it seems) and am keen on this change happening yesterday. As for the draft, the suspense is killing me! i hope it's going to be an active process now, unlike before where the computer did it for you. I'm pumped about the outside changes too. My team will be even better now (ps i am selling an SG, 24 yo strong/strong JS/JR right now. He's 6'5" and will be even better now with the rule change).

This Post:
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18659.36 in reply to 18659.25
Date: 3/8/2008 5:10:02 PM
Overall Posts Rated:
00
Better Shooters: We will be increasing the efficiency of longer-range jump shots


Here I am a bit worried. The modification in itself is good. But outside players
- do already train faster.
- have a higher market value.
- are released much less with free agents (due to the salary threshold).
Hope that altogether the game balance is still preserved!



They train faster? I believe it's more tricky to train guards than forwards. First of all they need all first 6 skills and i believe inside shot as well, but that's personal.

For Forwards/Center you need 4 skills and maybe jumpshot or driving, if you think those are necessary. Rebound trains insanely fast on it's own with other center skills as a sub skill.
Shotblocking, at this point, no one cares about. You'll only have 2 skills that need intensive training, inside shot/D. You can easily pump up a Center by training it on one position.

Guards on the other hand have several skills that you are only allowed to train in categories. IE. Guards, Wingmen... So you are forced to train 2 positions. Sure handling and Driving are trained 1:0.8 ratio but that still leaves guards with JS, JR OD, Passing.


Based on that, i think it's fair to have guards to have a higher market value. That's not the main reason though, i think most people are training Center/PF therefor they need better Guards.The demand for Guards is just higher than the offer.

Last edited by Legen...Riceball...Dary! at 3/8/2008 5:13:23 PM

From: Calum
This Post:
00
18659.37 in reply to 18659.36
Date: 3/8/2008 8:29:43 PM
Overall Posts Rated:
394394
Do you think this is due to the new forfeit rules? I'ts only end of 1st quarter and scored 67 points

(2242681)

In the end they scored like 200 points to 20. and one of thier players got 10 personal fouls. i mean, ouch, this isnt cool. Really benifeted that team who now leap-frog me on points, and everyone else in the league.

Last edited by Calum at 3/8/2008 9:43:50 PM

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