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Suggestions > New "Talent" concept.

New "Talent" concept.

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This Post:
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204125.27 in reply to 204125.26
Date: 12/16/2011 11:23:34 AM
Overall Posts Rated:
13691369
As I stated in one of Pinis gazillion threads, I do think that different levels / rules for different leagues would not help in the overall gameplay sense. I do think that the option of drafting "20 / 21 year olds" is intriguing, but I don´t think you should be able to grad a player who will dominate your league / league level just by getting a lucky pick. The conclusion of the two thoughts (same rules for everyone, not too dominant players) makes your concept hard to swallow.

Won´t you agree that the current concept of Potential (and its´ distribution) is key to the overall problem?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
11
204125.28 in reply to 204125.26
Date: 12/16/2011 11:31:47 AM
Overall Posts Rated:
587587
Its a manager game, not a player creator game. It has elements of player creation, but basically its metagaming and sacrificing your franchise to make the player. the player himself is a robot you build 1 point at a time...which has absolutely no realism to it at all...especially when you consider the whole minutes at X position requirement, anyway- nothing to do with the real game world of basketball.

Ever been to any of the "training is late" threads? Or especially the "no pops this week, there is a bug" threads? People love their weekly dose of precious pops. I don't think it is an aspect of the game that can be sacrificed for added realism.

This Post:
00
204125.29 in reply to 204125.28
Date: 12/16/2011 11:34:33 AM
Overall Posts Rated:
587587
The second thread/message I opened after writing that previous message: (204426.12). :-)

From: Kukoc

This Post:
22
204125.30 in reply to 204125.26
Date: 12/16/2011 5:16:47 PM
Overall Posts Rated:
13361336
Other statements have been adressed already.
So like a 5ball, depending on skill distribution would probably have around 35k salary, but maybe as high as 50k...and players trained steadily from 18 would actually be better
You are aware that 3 seasons of training is 10 months in real time. You are skipping this for higher divisions and leaving the lower divisions with no gain. You need to understand that all real life things do not work in an online game. NBA does not have divisions, does not have different countrys.
I just don't get it. How can you be bored already, to try to completely ruin the game with some of your suggestions. I remember when you started this game. Agressive daytrading (I know because you were one of the teams I constantly monitored and reported your obvious overpriced transfers). Perhaps you are not the type of player that can play a "slow" improvement game. Perhaps you do not have fun in your micronation.
You should determine the problem. Think what consequences your suggestion has (to every player in this community, not just top division). I think you should pursue ideas about merging micronations if you think the game is boring. I agree everyone should have a challenge playing this game. Then again, faced with a true challenge you might be here again, talking about how it's impossible to move up, divI teams should be punished harder and lower divs need to get more income etc. I guess we will not find it out soon enough.

From: Kukoc

This Post:
00
204125.32 in reply to 204125.31
Date: 12/16/2011 7:40:50 PM
Overall Posts Rated:
13361336
I think you should be elected supreme overlord of the entire universe.
Sounds about right. Nice to have your vote!
Actually I'm attacking your suggestion. Why, because a good suggestion is one that is thought through. I do realise that sometimes, a few things get unnoticed. That's where other people step in and point to those problems. But you for example still back up your claims, when there is obviously a balance issue with the suggestion. 35-50k salary guys coming out of the draft are dramatically going to change the game. Depending on country, it's a starter/sub in DivI and mostly a starter in DivII. These guys can be sold for good money and it's not just a trainee, it's a trainee, that has "received" 2-3 seasons of training. Whats the point of lower divisions training players at all then?
Maybe you are the one who has really bad ideas and a COMPLETE lack of vision, ever consider that?????
But I can see big holes in your suggestions right away (and I'm not the only one pointing them out here).
We already know how you like this game to be "pay to play". You again did not bother to research the current supporter situation (just like you were afraid of a little firefox addon, without bothering to research it). You just assume something and then blabber it out. I gave you the numbers. It just does not back up your theory. It shows your lack of knowledge and the ability to think.
You are always welcome to create your own game. You could even team up with Pini (as he knows how everything is easy to program and really needed). This would make a hell of a game. I know atleast 2 people might play it ... for a week.

From: Phoenix

This Post:
22
204125.34 in reply to 204125.33
Date: 12/17/2011 3:13:12 AM
Overall Posts Rated:
689689

Right now the draft provides nothing, gives teams nothing. I AM suggesting that teams be given something, of value, so that the top teams do not...stay stuck at the top with no way down but intentionally tanking it.

So giving free new starters to top teams is your solution for them not being "stuck at the top"?

Le forum francophone dédié à Buzzerbeater : (http://buzzerbeaterfrance.forumpro.fr/) Vous y trouverez conseils et partage
This Post:
00
204125.36 in reply to 204125.33
Date: 12/17/2011 5:41:58 AM
Overall Posts Rated:
406406
[quoteRight now the draft provides nothing, gives teams nothing. I AM suggesting that teams be given something, of value, so that the top teams do not...stay stuck at the top with no way down but intentionally tanking it.

I suggested - like 2 years ago - that the draft should be removed and be replaced by youth teams.

In my opinion it is pretty clear that a draft system can only work in a closed league like the major US-pro sports where you have to distribute talent so that the smaller teams wont fall behind and the competition remains somewhat interesting. The BB-world is modeled after european pro-leagues, so adding a draft (that clearly caters the "needs/desires" of US-users) does not work here.

If teams can get promoted and demoted such a system fails, so we would be better off to allow teams to grow their own players - lets say those lads start at 16 or even 14 and we managers can develop them. The higher the spendings the better the output, thats a clear and fair solution, compared to the gamble the draft is now.

OR we finally get some players in the draft that are useful - I think it could be pretty cool to draft a 22 year old gem that is "ready" to play and only needs some polish, instead of some 18 year old loaf that needs at least four seasons of training.

This Post:
00
204125.37 in reply to 204125.36
Date: 12/17/2011 7:25:10 AM
Overall Posts Rated:
13361336
lets say those lads start at 16 or even 14 and we managers can develop them. The higher the spendings the better the output, thats a clear and fair solution, compared to the gamble the draft is now.
Who has a bigger overall income. The top division. So again, you are creating a system where the rich get the best result, while the lower divisions sit in the dust.

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