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Setting Number of Minutes

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284029.27 in reply to 284029.20
Date: 12/27/2016 4:35:37 AM
Overall Posts Rated:
197197

I'd say the beauty of BB is that after playing this since 2007 you can always find something new to learn.

I play chess since way before that date, and I keep learning every day. No need for obscurity nor excesive complexity.

BB is not obscure or excessively complex. BB is challenging. It is also a very long term game. I've been playing with my current team since season 28 (my first team started on season 2 and lasted for ~20 seasons), I've climbed from div IV to div I in this meantime but I consider my team still far from ideal, I think I'll need around 5 seasons more to reach a point where I'll be able to fight for championship in 1st division level, your team is brand new, you have lots to learn, it can be painful sometimes but it's totally rewarding. You'll see, if you manage to be patient enough in a few months on every friday you'll be anxiously waiting for that training update and celebrating every pop as if it was a Real Madrid/Barcelona/whatever other team goal. Putting in other words, most of the games you find around there are like learning Portuguese if you are a Spanish speaker, it's not that hard. Think of BB as if you were learning, I don't know, German

This Post:
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284029.29 in reply to 284029.28
Date: 12/27/2016 6:40:09 AM
Overall Posts Rated:
197197
How can you say things like "nobody knows anything about the engine"? People have been playing this game for years and years, many discussions have happened, you can find myriad of information on these forums, many people know quite a lot about the engine because they persisted and persevered and kept playing and learning and improving. Buzzerbeater hasn't started with the foundation of your team. Of course it's not a perfect game and it's definitely not chess.

Training can be profitable, however to make a profit you need many seasons of hard work. You can also train for your own team, I trained two of my starters from scratch, one cost me 30k and the other was drafted, today they are 80k complete inside players that are more than good enough to play at the higher division. Of course it took me 7-8 seasons to reach that level.

Anyway, pre-defining minutes is something that has already been proposed thousands of times and maybe can make sense in some other basketball game but not here.

This Post:
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284029.32 in reply to 284029.31
Date: 12/27/2016 7:29:46 AM
Overall Posts Rated:
197197

Training can be marginally profitable if you do it right. It doesn't seem to be your case, since you forget here the most important factors economically.


yeah, ok, whatever. good luck with your daytrading, it's a good strategy even with the measures implemented to avoid it, since there is always someone willing to spend 1,1k on a lame 10k 21yo allstar center

Last edited by LA-Bernspin at 12/27/2016 8:23:38 AM

This Post:
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284029.33 in reply to 284029.26
Date: 12/27/2016 1:54:20 PM
Overall Posts Rated:
109109
Strictly follow is the core for training, and accounts for about 98% of my games. I've tried everything else to fix the issue of the rest happening in bulk in the 4th at the 5-6 minute mark in the u21 and club games, including the most lenient (LCD) in an effort to see changes.

Stars get rested in the 4th when a team is way ahead or way behind (15-20ish). No coach pulls their stars off the court for 4 of the last 6 minutes of a game for rest. Maybe they get a quick breather at most.