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Does the player market hinder user growth?

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This Post:
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288717.28 in reply to 288717.27
Date: 8/7/2017 12:38:41 PM
Overall Posts Rated:
2525
At the moment I am in my 4th season and I am still nowhere near competitive. I just sit back, set my tactics every week for trainees to get minutes and thats it, no actual fun or thinking or anything like that, because I am not able to be competetive. Yes I could buy some players aged 35 and win the league ez, but whats the point? Next season I would be back in lowest div. So now I just wait, I have waited almost a year and by my calculation there will be another year (in real life time) until my trainees are ready and I can be somewhat competetive. So I accept, for new players it could be frustrating. But on the other hand, I have quite okay stadium already, I have level 5 coach to train my trainees and 1 of my youngsters is doing solid perfomances for Portugal U21, so there is at least that.

This Post:
11
288717.29 in reply to 288717.27
Date: 8/7/2017 1:08:20 PM
Overall Posts Rated:
14901490
I don't think he's saying that you need to reach D1. He, and the OP, are saying that the current market is killing the possibility of trying to win games early on because new managers are completely priced out. And it wasn't the case in the past. I added that this is contingent on the way the training system currently in place systematically produces too few players.

Last edited by Lemonshine at 8/7/2017 1:11:45 PM

This Post:
11
288717.30 in reply to 288717.27
Date: 8/7/2017 3:03:19 PM
Overall Posts Rated:
8686
I started playing in season 9. I reached Estonian "Kõrgliiga" in season 26. You can do the math in months.

This is only my third full season, so obviously I don't know how things were back then. But from what I've heard on the forums it was completely different on the market compared to now.
I'm in a D2 where the majority of teams are bots. If I promote I'd get my ass kicked because the prices on players are so high that I, even with the promotion bonus, would not be able to buy players just to reach the salary floor which is 440k.
So my only real option is to beat up bots and play a human every now and then while I train players and save up money so that one day I can finally afford a decent D1 team.
I get it, Rome wasn't built in one day. I don't mind it taking time to build a top team. I just wish that time could be spent slowly advancing through the leagues. Instead, I'll have to wait at the top of a not very competitive D2 until I finally have the money to build a proper team. That has nothing to do with management and it's not very fun.

This Post:
00
288717.32 in reply to 288717.31
Date: 8/7/2017 4:46:27 PM
Overall Posts Rated:
8686
Besides making more money each week than new managers in larger nations I don't see a lot of advantages from starting in d2. The gap between new teams and everyone else is so much bigger in a micro, so it takes ages before you see any progress. For the first many seasons all you can do is sit around and wait until you have enough millions in the bank to be able to afford the salary floor in d1.

This Post:
00
288717.34 in reply to 288717.30
Date: 8/7/2017 5:55:22 PM
Overall Posts Rated:
14901490
Let me just say this: in S27 my C got injured so what did I do? I bought an 89 TSP player with 12/18/15/9 inside skills and 105k salary. It cost me 50k. I fired him rather than selling because I didn't want to risk having to pay the salary an extra week...that's ho things were.

200k salary players routinely went for less than 50k.

Now that was the opposite extreme, obviously, but imagine going from THAT to the inflation and loss of talent that followed Utopia...

Last edited by Lemonshine at 8/7/2017 5:57:31 PM

From: Procta
This Post:
55
288717.36 in reply to 288717.11
Date: 8/8/2017 5:38:20 PM
High Point Heroes
NBBA
Overall Posts Rated:
4141
I really like Lemonshine's analysis during this thread. Lemonshine makes a great observation here that because of the way this game is played, there will always be a shortage of good, trained players on the market. This then manifests into player market, economy, and competitive disparity problems which are daunting for new managers to overcome and hurt the game's adoption rate.

Because of the nature of this game, there is emergent behavior that results in the amount of skilled players to dwindle over time. There's nothing wrong with this, but it's something the developers will have to manage as time goes on. They will have to ensure some sort of balance is kept between the market and the number of managers playing.

In the past, I feel like alterations to the game have been bandaid fixes aimed at fixing symptoms of the problem, which haven't always helped. In solving a complex problem, it is imperative that we correctly identify the root cause before we get into solutions. Thus, I think it is so very important to point out that I feel Lemonshine is onto something here and has expressed through various examples that this will be an ongoing fact of the game.

I wholeheartedly believe addressing this problem will also help address many of the other pain points I have seen other managers express.

Last edited by Procta at 8/8/2017 8:26:32 PM

This Post:
00
288717.37 in reply to 288717.34
Date: 8/9/2017 3:53:34 AM
Overall Posts Rated:
8686
Dang times change, huh?

I just hope that prices drop a bit and stagnate at a fair balance in the near future. Whether it's done one way or another doesn't really matter to me, as long as it's done.

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