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U21 Club competition

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290417.27 in reply to 290417.1
Date: 12/4/2017 10:15:47 AM
Overall Posts Rated:
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4. Player market improves because of more training;

not really. you'll flood the market with more players, meaning you'll kill the medium lvl transactions. however the high end talent will still remain as expensive as before. the difference between good and great will just be that you need to pay considerably less for good because there will be more of it available. This all goes back to Supply and Demand, which are basic economic principles. This will hurt the teams who train general good players and don't want to train them to the excellent lvl (because they can't afford it economically or because they don't want to go the distance.)


5. Feedback on changes in the Game Engine, skills and salary will be much faster.


if you really want to run this, you need to get a test environment. BB used to have them at some stage (no clue if it still exists or not). But again, there are more pressing issues in my oppinion.

As a disclaimer, none of the arguements that i've made are ment derogatory. Should you find any of the stuff written insulting, mail me along with an explanation why you find it derogatory & i'll see how i can rephrase it.

kind regards

Athrun


This Post:
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290417.28 in reply to 290417.26
Date: 12/4/2017 11:12:47 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
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Hi AthrunZala,

Thank you for taking the time to give feedback. I emphasize that this is in no way a finished idea, but it was intented to share a concept for all those interested, in order to work out a way to realize the concept together. As I said I see multiple ways to realize the concept and I hope together we can figure out the best way to do so that tackles all concerns mentioned by you and others.

For example, I mentioned the possibility to work this out as a private league so it's optional (managers aren't forced to do something they don't like) and extra server capacity isn't needed too much.

As for the arguments:

1) While complexity is also a hurdle for new managers, having a U21 competition does get them to compete sooner. Because even without complexity, it takes more time to acquire money for or train top players than it does for U21 players. Of course, new managers need to figure out the complex game in order to be good even at the U21 level, but they can compete sooner.

2) Of course a whole test environment or faster trainer would be better for realizing new ideas, but as you mention that takes a lot more to implement. I think experimenting at the U21 level is helpful already, as it's a much smaller step than a full size experiment. My point is to shorter the experimentation cycle to get feedback faster, not necessarily a 100% representation of the real thing.

3) I think that if every country has a larger U21 player pool, differences will be smaller (benefit of more players is relatively bigger for smaller countries than for bigger countries that already have a large pool). Of course it won't fix everything, but I do think it's a positive. It still needs to be worked out practically but that's the point of this thread.

4) I don't think it will necessarily hurt the market. You focus on the increased supply, but there will also be increased demand by the teams that don't like to train but still want to compete (and thus increase demand without increasing supply). Also, I thought the current state is one with more demand than supply, so even if supply increases it would be a good thing.

5) Same as 2), I think with a small investment a relatively big benefit on this subject can be achieved. Experimenting on a small (U21) level gives a good idea already without the need of a seperate test envorionment for full sized experiments.

Don't worry, none of your comments are derogative!