BuzzerBeater Forums

BB Global (English) > offensive flow

offensive flow

Set priority
Show messages by
This Post:
00
36033.27 in reply to 36033.25
Date: 6/19/2008 10:36:15 AM
Overall Posts Rated:
225225
I am curious where this information comes from


that's my opinion (sorry if i forgot to put an IMO)..
it comes from my experience and observations, NOT HATTRICK..
i thought that it musn't be too hard to get to that result after playing this game for a few seasons..

I am curious how one can determine that the assisting player is determined after the decision whether there is an assist or not. This is not necessarily false, but there doesn't seem to be anything in the match report that suggests it.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
From: Shoei

This Post:
00
36033.28 in reply to 36033.25
Date: 6/19/2008 11:05:25 AM
Overall Posts Rated:
11
you said "does not mean that he has a great passing skill, that means his passing skill is much higher than his playmates.."

then explain how come my pg who has a better skill than my center, but my center ends up to be part of the leader board for the past 2 seasons

wouldnt it show if your pg has a better defender or a slight or good defender though probably your pg is better than the defender there are instances where in he hounds your pg.

also wouldnt it be also a effect if the teammates having offensive skills more better than the defense an example is sensational inside shot to a strong inside D. or suited to the play or another is if the offensive players offense sucks more likely or so he will prompt to force shots that arent going to go in or get quality shots.

because i have gone against a pf and a center who's salary is 2x than what my big men has but if i join them together since they have the highest of inside d i can see the offensive player have a hard time scoring though they dominate but it limits then on a certain time

This Post:
00
36033.31 in reply to 36033.29
Date: 6/19/2008 11:35:19 AM
Overall Posts Rated:
225225
I am curious how one can determine that the assisting player is determined after the decision whether there is an assist or not. This is not necessarily false, but there doesn't seem to be anything in the match report that suggests it.


i don't know if you're interested in programming or not, but i can't think of any other logic..
if you don't decide whether there will be an assist or not, it's meaningless to determine the assisting player..
of course there are some possible options but they are hard to implement..
for example:
a player takes the ball and decides what to do, he can pass, drive or shoot..
since the shotclock is not working so well, i'm sure that this system is not used..
the simplest and logical way to implement an offense is to decide what will happen first..
IMO..

Actually not really.

The situation is as follows: we have that each team gets a series of looks, which have a certain quality. They can be scored or missed.

However, the quality of the look is determined prior to when the shot is taken, and since the quality of the look depends on the quality of the pass, it is logical that if a look is assisted, the passer is known in advance. The shooter can choose between passing up on the shot, shooting, or driving to improve the quality of the look. Naturally, an assist is only recorder if the shooter takes the shot immediately.

From a programming point of view, it actually makes better sense to do it this way, since there will be less conditional statements.

So it goes like this:

look1(passer1, shooter1)
look2(passer2, shooter2)
...
lookX(passerX, shooterX)

My understanding is matchups in BB are treated invidivually (player vs. player), though the skills are modified by team ratings. So I see zero logic in assists being generated solely based on team ratings.

But of course, most of this is just speculation. I just want to point out that there are alternatives.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
36033.33 in reply to 36033.20
Date: 6/19/2008 6:41:15 PM
Overall Posts Rated:
155155
i dont get it ?

why are we tackling the issue of personal stats when we are talking about offensive flow


I am trying to find out if I should invest money in training or buying players with good handling and passing skills. I assume that if you are getting assists, you are getting high quality opportunities. However, assists seem to be at a premium in this game.

So does that mean offensive flow is worthless? Are my efforts better spent on training shooting or rebounding? Or is offensive flow working in a hidden way that you do not see in the stats?

Run of the Mill Canadian Manager
This Post:
00
36033.34 in reply to 36033.31
Date: 6/19/2008 6:50:04 PM
Overall Posts Rated:
155155
Naturally, an assist is only recorder if the shooter takes the shot immediately.


I don't agree with this principle. Maybe it is the way the BBs implemented it, but that's another point. A player can take an ok pass and use it to drive to the net. Should the pass in this case not still count as an assist?

Run of the Mill Canadian Manager
This Post:
00
36033.35 in reply to 36033.33
Date: 6/19/2008 7:23:06 PM
Overall Posts Rated:
11
from what i think, whether your teammates get a pass before taking a shot doesnt mean your pg has a good passing skill.

another indication of a great passer is when for example you are a team that has build more on a type of offense, like some i see who cant win if they adjust their offense to another type. when it seems your in check meaning the defensive team really made a hell of a game for you in terms of lockig your team, youll find somehow a number of quality shots which are coming from positions your offense isnt usually accounted for,

an example would be a run and gun play but your checked by a right kind of defense and instead of your guards forcing shots your center or pf became the leading scorers ( dont mistake this since the offense is a outside oriented offense but cant utilize, your big men skills accounts to this but since they are a superior and im not saying superior than the defense, your big men happen to be recipient of passes since your source of offense is clog because the defensive assignment is mostly aim at the guards). or a look inside offense but your sf and sg are the scorers.

This Post:
00
36033.36 in reply to 36033.34
Date: 6/19/2008 8:59:27 PM
Overall Posts Rated:
225225
Naturally, an assist is only recorder if the shooter takes the shot immediately.


I don't agree with this principle. Maybe it is the way the BBs implemented it, but that's another point. A player can take an ok pass and use it to drive to the net. Should the pass in this case not still count as an assist?

BB, obviously, is simplified for playability reasons. The way I see it here in game terms, there was a pass, which was either good enough so that a shot was taken without extra work from the shooter (think of it as no more than 1 dribble drive necessary), or not. In the first case, if the basket is scored, there is an assist. I think the system is fine.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
36033.37 in reply to 36033.36
Date: 6/19/2008 9:24:18 PM
Overall Posts Rated:
155155
You're not understanding what I mean. Maybe the system is fine as you say. However, if what you say is true, your players either need good driving or good passing. You do not need both.

Anyhow, why does the game have to be so simple? That's one of the reasons why I like this game, it has many layers of complexity, unlike the utter simplicity of the game engine in HT which gets boring fast. Besides, I don't think that my suggestion adds much complexity.

Also, it basically means that having a good offensive flow is not useful. It would be more productive to train players in driving, IMO. This is because a player can get open with a pass OR with a drive. You don't need both.

Finally, that's fine if that's the way the system works. Then I can train my players accordingly. It would be nice if this stuff was in the rules, though.

Run of the Mill Canadian Manager
Advertisement