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Scrimmage Game Engine Feedback v2

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87048.27 in reply to 87048.24
Date: 4/24/2009 11:18:29 PM
Overall Posts Rated:
00
Hi. The reason you only had 5 TO is because the opponent was playing 2-3 zone. I think 3-2 zone would create more TO. FCP would definitely have created a lot more TO.

Last edited by T-MACtotherack at 4/24/2009 11:20:43 PM

This Post:
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87048.28 in reply to 87048.23
Date: 4/25/2009 1:17:50 PM
Overall Posts Rated:
129129
I still believe that the offensive rebounding is rather skewed. My team, not a bad rebounding bunch even with subs for the most part playing, has been destroyed on the offensive boards giving up 30+ in both scrimmages...probably too many, possibly even way too many...Pappy

Pappy
From: zekick
This Post:
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87048.29 in reply to 87048.23
Date: 4/25/2009 3:26:34 PM
Overall Posts Rated:
33
okay .. last week i just wanted to fix one big thing at a time, so i didnt fiddle with turnovers or rebounding that much. I think i will turn down the turnovers some, and think about the details of the rebounding model/team rating.



no please keep turnovers as high as they are. this will stopp no-handling teams....


Last edited by zekick at 4/25/2009 3:27:08 PM

From: CrazyEye

This Post:
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87048.30 in reply to 87048.29
Date: 4/26/2009 9:54:31 AM
Overall Posts Rated:
959959
but i would make defence a no brainer, when fcp is always the best strategy.

This Post:
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87048.31 in reply to 87048.30
Date: 4/26/2009 10:15:31 AM
Overall Posts Rated:
00
Yea. Just don't make FCP so useful. Otherwise, everyone starts using it.

This Post:
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87048.32 in reply to 87048.30
Date: 4/26/2009 12:40:03 PM
Overall Posts Rated:
00
but i would make defence a no brainer, when fcp is always the best strategy.


FCP won't always be the best strategy if players pay at least a minimum attention to handling/passing.

Climbing the BB-mountain. Destination: the top.
This Post:
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87048.33 in reply to 87048.32
Date: 4/26/2009 1:12:21 PM
Overall Posts Rated:
959959
but i would make defence a no brainer, when fcp is always the best strategy.


FCP won't always be the best strategy if players pay at least a minimum attention to handling/passing.


even player with solid skill in this starts to make to en masse ;)

Ok maybe it could be succes then, just to train passing and handling team^^

The change should just change the game a bit, and don't make an entirely new game and punish people for past good decisiion.

Last edited by CrazyEye at 4/26/2009 1:12:59 PM

This Post:
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87048.35 in reply to 87048.34
Date: 5/1/2009 4:30:52 AM
Overall Posts Rated:
00
i still can't quite understand the rebounding. In the latest match it was more balanced and maybe someone else has a better example than this one (12722344).
But i still have the feeling, it's not really controlled by the stats of the players.
In this game his SF, PF and C would have matched or put up career highs (supporter feature) in rebounds! all against a better team. My team got "outrebounded" 68 to 60 in total.
His C is on the TL, so respectable was his stat in rebs (none of my players on SF, PF or C has a lower stat than this, even one of my SGs has strong rebounding).

Last edited by Lord^afk at 5/1/2009 4:31:49 AM

From: giona

This Post:
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87048.36 in reply to 87048.35
Date: 5/1/2009 6:11:33 AM
Overall Posts Rated:
1010
I don't have such precise data to report, but I arranged another scrimmage with a friend and I can say for sure that his players are actually worse than mine at rebounding... and for the second time I loose at rebounds (12723137)... not big difference overall, but lets' look at the detailed breakdown of rebounds: considering he played 2-3 zone I'd understand a low number of offensive rebounds for me... but he got too many offensive rebounds and his defense shouldn't help him in my defensive zone.

So I still don't understand the new rebounding system...

This Post:
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87048.37 in reply to 87048.36
Date: 5/1/2009 1:11:28 PM
River Legends
IV.14
Overall Posts Rated:
12131213
I used for the friendly match just 3 players, to test a bit the rebounding tool.. i played 2-3 deffense, he went man to man. (12727724)

I played with a PG who has 6 in rebounding --> He got 2 rebounds.
I played with a SG who has 3 in rebounding --> He got 6 rebounds.
I played with a Lucky Fan as SF --> He got 9 rebounds.
I played with a Lucky Fan as PF --> He got 16 rebounds.
I played with a Center who has 6 in rebounding --> He got 24 rebounds.

I had 57 rebounds (16 offensive) and the other team had 62 (17 offensive).

He used better rebounders (i played also with a pair of Lucky Fans as 3 and 4), and he got nearly the double in the reboundings ratings, 3(low) vs 4 (high). But we nearly had the same rebounds. Instead, the position that i thought that i was wining (my PG has 6 in rebounding) is the position that just got 2 rebounds.

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