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Changes in Season 10

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This Post:
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93604.272 in reply to 93604.271
Date: 7/23/2009 9:45:51 PM
Overall Posts Rated:
225225
Just to chime in, the largest basketball arena in the USA right now is the Carrier Dome (University of Syracuse) at 45,000.

The largest NBA arena is the Palace of Auburn Hills (home of the Detroit Pistons) at 22,076.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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93604.273 in reply to 93604.272
Date: 7/24/2009 3:24:06 AM
Overall Posts Rated:
1717
As announced at the start of the season, we delayed the most recent game engine upgrades until Saturday's games. To remind you, these changes were announced part-way through Season 8 and a summary can be found in the news post entitled "Game Engine Updates (Scrimmages)". The modified game engine will be in use starting with today's private league games. Thank you again to the many players who helped give us feedback at every stage of our development process.

We are also pleased to announce that the new television contracts have been signed, and teams will receive updated money starting with their next economy update. In the future, these contracts will be revised one per season, during the offseason processing.

As a response to the suggestions of many of our users, we will be implementing a few minor changes to the way we handle forfeits starting immediately.

Currently, a team which forfeits loses the game 25-0, and the game is treated normally for the purposes of training, game shape, and team effort. After the changes, a forfeit will still be recorded as 25-0, but the league standings will consider a team that forfeits to be below all teams with the same win/loss record, regardless of point differential. Furthermore, a forfeiting team will receive no training minutes for the game. The team effort will still have the same effect as before.

Finally, in the event of a double-forfeit during a Playoff or National Tournament game, the home team will be declared the winner and will advance.

Our goal is for BuzzerBeater to remain the most realistic basketball simulation available, and your continued feedback helps us make the necessary modifications. Thank you again for all of your input!

This Post:
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93604.274 in reply to 93604.273
Date: 7/24/2009 3:33:43 AM
Overall Posts Rated:
1010
They didn't forget to say the most important thing?
How does this differ from the engine at the beginning of the season? What are the changes made actually..?

From: mpesa

This Post:
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93604.275 in reply to 93604.273
Date: 7/24/2009 6:23:56 AM
Medlanky
II.4
Overall Posts Rated:
1212
Hi,

I would like to present my point of view:
I strongly disagree with using new game engine (GE) since tomorrow.

Some of the reasons are:
1) GE is not tested by users! Previous version of GE you tried to start early this season was stopped because of problems regardless of the fact that users tested it. Now you try to release new version without users have it avalable, it's big risk.
2) Because of no possibility to play around with new GE by users, it will be a lotery to which team new GE will help. These is not to possitive condition for users and it's not motivating.
3) Each part of season is played under other part of GE - this dosn't reflect quality of teams.
etc. ...

best regards and good luck (we will need it)
Marek

From: kaprons

This Post:
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93604.276 in reply to 93604.275
Date: 7/24/2009 7:01:17 AM
Overall Posts Rated:
1616
1) sooner or later GE will be tested by users
2) in news there is said what has been changed. you want to a PRO already in new GE?
3) why not? why good players suddenly should be bad? cup games does big deal where teams are in standings too.

This Post:
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93604.277 in reply to 93604.276
Date: 7/24/2009 10:56:35 AM
Overall Posts Rated:
00
Any changes will have to go through a transition period. Unfortunately, some might not be happy at the beginning of the changes. But it's probably better for the long haul. So, let's test the new GE and be patient.

This Post:
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93604.279 in reply to 93604.278
Date: 7/24/2009 11:21:47 AM
Overall Posts Rated:
906906
What I'm wondering about all the time is, can't the new engine be simulated for all or a big number of games without actually influencing all of us?

This would show the programmers if the results are realistic and if they make sense.
If they do, great, let's implement it.
If they don't, let's keep on tuning it before we have all league games played with it??

I suppose that this engine is being tested in a large number of simulations but I still don't see why the results in the league games (starting Saturday) should be so unrealistic...

We have both said a lot of things that you are going to regret.
This Post:
00
93604.280 in reply to 93604.279
Date: 7/24/2009 12:32:23 PM
Overall Posts Rated:
303303
If the game engine is a good one, it doesn't matter if it's slightly different, etc.

If you have good players, you will do well.

If you don't, you wont do well.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
This Post:
00
93604.281 in reply to 93604.280
Date: 7/24/2009 12:50:48 PM
Overall Posts Rated:
404404
If the game engine is a good one, it doesn't matter if it's slightly different, etc.

If you have good players, you will do well.

If you don't, you wont do well.

And if it have any bug?

This Post:
00
93604.282 in reply to 93604.281
Date: 7/24/2009 1:12:30 PM
Overall Posts Rated:
303303
If it had bugs, it wouldn't be released.

The GE released for the first games of the season wasn't bugged, it just didn't behave the way the BBs felt it should.

NO ONE at this table ordered a rum & Coke
Charles: Penn has some good people
A CT? Really?
Any two will do
Any three for me
Any four will score
Any five are live
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