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BB Global (English) > Muted players, purchased to win a CUP/avoid relegation

Muted players, purchased to win a CUP/avoid relegation

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178639.28 in reply to 178639.27
Date: 3/29/2011 9:19:14 AM
Overall Posts Rated:
202202
as I said... all options have some faults
yes, the one you added is a very good idea... I'd modify it a bit and we'll get a massive financial punishment for the "divine trick"... modification: player must stay in the club at least 4 weeks (that number of weeks seems reasonable) so that he can be sold/fired without consequences, if he is sold/fired before the club must pay him the salary for those 4 weeks

still it's not only the issue of making the divine-trick much more expensive, it's also a matter of cutting it down so it won't be used in crucial games (especially at the end of the season)

This Post:
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178639.29 in reply to 178639.28
Date: 3/29/2011 9:25:46 AM
BC Hostivař
II.2
Overall Posts Rated:
11821182
Second Team:
Jirkov
still it's not only the issue of making the divine-trick much more expensive, it's also a matter of cutting it down so it won't be used in crucial games (especially at the end of the season)

I think with this changes divine-tricks would be very rare. I would start with this change and monitor if there are still some divine-tricks for eventual further changes.

This Post:
00
178639.30 in reply to 178639.28
Date: 3/29/2011 12:26:06 PM
Overall Posts Rated:
887887
as I said... all options have some faults :)

And still the current problem happens with less than 5% of the teams in the world of BB. If some changes are made - they will be for everyone. The idea is not to make more harm. I mean that it could become even worse. Also don't forget that all these changes will influence on the global BBeconomics.
So it is not a 5 minute decision.

Example:
1. Changing the selling % would lead to global change of economics. If not adjusted correctly - it could lead to inflation/deflation again. Noone is happy with that.
2. The team not able to use the player during xx weeks. Baaaad. Imagine if your players get injured. Also it would harm to new users. Hey, you've just bought a player, but wait 2 weeks to play. No.
3. Salaries need to be paid for at least the month(4 weeks). It is a good decision. Since really noone in real life can get a contract for less than a month :D I don't see huge disadvanatges of it. Though still it needs to be estimated better. And it should be also easy for the users to understand and see that.

Sure this suggestion won't stop buying begemotes to win the single game, but it will damage the team harshly..

This Post:
00
178639.31 in reply to 178639.28
Date: 3/29/2011 12:30:06 PM
Overall Posts Rated:
8989
So what you're saying is that you want brand new players to the game to be completely unable to sell off players as they're developing their starter team in order to solve the problem of mutant players. If you look at my Transfer History, you'll see that a few of the guys that I bought I immediately dropped again as I managed to pick up other better players in the meantime. With a 4 (or 7!) week selling freeze new teams would be locked into an ungodly long time of having to hold onto their initial purchase while still trying to figure out how the game works. That'd be a horrible idea for retention of new players.

Not to mention that a 4 week selling freeze would just mean that those players would be purchased by a team that has 1.2M saved up for just such a purpose. It's an interesting idea but I don't think it solves the problem and only raises a different one. Worse it would raise a different one that wouldn't be talked about much since new managers rarely become active in the forums until a bit later.

This Post:
00
178639.32 in reply to 178639.30
Date: 3/29/2011 12:39:24 PM
Overall Posts Rated:
202202
yes yes and yes...
I'm not saying that either of them is the best and ultimate solution... I can even say that I see some of them as incomplete or simply bad, but that's not the point here...

I can find more suggestions if there's a serious discussion about this with our GMs and BBs... it didn't take long to come up with one idea that seems to have a lot of advantages with not that much impact... my goal in this thread is to show that there is a problem in BB and it should be solved, I'm not rushing to a 5 minute decision, either way BBs will make their own analysis

From: Krejzol

This Post:
00
178639.33 in reply to 178639.26
Date: 3/29/2011 12:41:01 PM
Overall Posts Rated:
455455
3. drastically cutting down money from transfer fee in first few weeks after purchase (now 20%, can be even 80%)


It's stupid idea. Why? Suppose that you want to earn money on transfers. Many teams are making money like that. What with this??

What does it mean?

You bought free agent cheap and few days later you sold this player for more money.


Many teams are making money like that. What with this??


Yeah, I know taht my English is perfect ;D

Regards! :D

This Post:
00
178639.34 in reply to 178639.32
Date: 3/29/2011 1:16:37 PM
Overall Posts Rated:
887887
I think that probably the better way to suggest smth would be posting at Suggestions Forum. I know that BBs are reading it from time to time. And yes, the problem exists.

From: Phoenix
This Post:
00
178639.35 in reply to 178639.34
Date: 3/29/2011 3:40:54 PM
Overall Posts Rated:
689689
What about a trade deadline?

Le forum francophone dédié à Buzzerbeater : (http://buzzerbeaterfrance.forumpro.fr/) Vous y trouverez conseils et partage
This Post:
00
178639.36 in reply to 178639.35
Date: 3/30/2011 2:51:29 PM
Overall Posts Rated:
4040
What about implementing reputation for the clubs? Things works like that in real life and it pretty much solves such problem.

Well, to do that is necessary to measure something from its league. It might be players salary average or amount of top 2 players skills from every team or something. So you will get the picture about best players from the league.

They will then get reputation balls. In comparation to players in the TL. So there might be no 5 ball players at all if you have best players already, while Div.V team could see these values everywhere.

Basically it tells you how good these players are if you roughly compare them to the best from your league and if they are by like 2 balls better, you just cant get them.

This Post:
00
178639.37 in reply to 178639.36
Date: 3/30/2011 5:14:42 PM
Overall Posts Rated:
202202
I can't see any common criteria for this... how do you tell which player is the best? match rating is not a good criteria, match stats are also random, skills are good or bad depending on many conditions... also different managers have different strategies and different players will be useful for them...

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