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Is BB competitive for new users? (thread closed)

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201579.28 in reply to 201579.22
Date: 11/6/2011 5:18:38 PM
Overall Posts Rated:
105105
NO...
Soft cap will make them pay for any money paid above the salary cap (a cap that will be defined upon average assets on the capped league).
If they will stay below it, it means one of the following (or both):
1) Their players' value is below the average value in the league. Which make them not that strong team.
2) They paid more in the TL than other to acquire better players - meaning they lose money in the process, and made the game more competative for the new seasons to come.

And again, the full ignoring of any other option (like resetting assets once every few seasons).

This Post:
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201579.29 in reply to 201579.23
Date: 11/6/2011 5:26:21 PM
Overall Posts Rated:
105105
Salary cap prevent to spend extra money to gain advantage.
Not true. the soft cap does allow to spend more, and to pay for is by tax that goes to the other teams in the league.
I suggest that you will read more about the subject. It is an interesting issue.

With salary cap old teams will buy players with better secondaries with the same salary as players in young teams but with worse secondaries.
With which money they will do that? With the same money that creates this advantage.
By that the revenue difference will get smaller.

In addition, as soft-cap can be defined as follows:
1) Player cost - how much did the player cost for the team who bought him.
PLUS
2) The total salaries going to the team's roster.
Due to that, this team will pay agina the tax of going over the soft-cap.
And by the hard-cap will not be able to create huge difference and will need to by smarter and not only by his economic advantage.

This Post:
11
201579.30 in reply to 201579.27
Date: 11/6/2011 5:33:39 PM
Overall Posts Rated:
12061206
1) As you are only being argueing against the first systme suggested and ignoring the second, I'll repeat it;
"Reset all team's assets every few seasons."

It's impossible, so it's out of discussion.
And it's bad idea.

soft-cap.

My story was about hard cap. You talk about soft cap.
My answer is that soft cap in this game practically exists. But it's hidden in formula of wage. If You want to have player who has +1 in every primary skill, then his salary is higher by 50%. It works exactly the same as soft cap (with extra tax/penalty), bacause very often You have to pay 150% of salary instead of 100% for player, who has 104 skill points instead of 100. It's huge difference of salary in comparision to quality of player.
It's not so hard to beat stronger opponent (by using better tactic, enthusiasm managment, etc) if his players have 104 skill points and my players have 100 skill points. But it's veeeeeeeery hard to keep salaries by 50% higher. In this way advantage of older managers could be decreased quicker.

This Post:
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201579.31 in reply to 201579.25
Date: 11/6/2011 5:37:25 PM
Overall Posts Rated:
105105
And we wee how it is working, right?
It works great in the NBA.
A small market like Cleveland got to the finals several times.
Boston (A hugh-market) had been on the buttom of the league for several years.
New-York, the largest market by far, had not been a contander for years.
etc...

The strike does not makes this system a bad one.
This is why they want to keep it. Even the teams from the bigger market knows that in the long run - a more competative league makes more income to the league.

They are arguing about the money split between the teams' owners and the players.
Totaly irrelevant to this discussion.

This Post:
00
201579.32 in reply to 201579.26
Date: 11/6/2011 5:41:53 PM
Overall Posts Rated:
105105
I'm not building my financial foundations and later on focusing on training my players, knowing the fact that sooner or later there's going to happen something like a 'soft wipe'
If you like the new competative system than stay.
If not then don't...

Those who are leaving the game are from two main groups:
1) Those who got bored from it. [Maybe a more competative game will change this]
2) Those who see that the game cannot be played with a real chance to compete [And here a more competative system will sure improve the situation].

This Post:
11
201579.33 in reply to 201579.25
Date: 11/6/2011 5:47:47 PM
Overall Posts Rated:
154154
(This is not for Pini to react.)

Everybody can checkhistory of my team. I started at the very end of Seson 6 in III.7, promoted in my first real season (7) and then was climbing the leader of II.4 in seasons 8,9,10 being in the stronger of II.4 conferences at that time, having great fun and frienldy rivalries as each rank in the standings mattered. That was at the old times when best BB players weren't fully trained, everybody good was still expanding and making profit and rosters relied heavily to who started when. in the third season in Div 2, purposefulness paid off and with some luck I broke the habit of demoted exDiv 1 team promoting back againg immediately and took his place. *

So in middle sized BB country it took me 4 seasons to get to the top. It shouldn't be much faster. There only can be 16 teams in the top league so everybody can't be there (at the same time) so playing in lower leagues should be fun too. When you are facing familiar faces, tough opposition to beat, you shouldn'd mind "being stuck" at your level when the league is compatitive. Having advantage is no fun. Baing in disadvantageous position and make something out of it, is what games should be about.

If you don't like challenge and want fast success, play single player games. Multiplayer sport games are for interacting and competing against real people.

That's about competitive club play. Nowhere is written you have to play and have only that way. if you don't want to put time and effort needed for next step, you can have fun other ways (some focus on domestic players, helping or leading NTs, saome even play only with their own draftees and generated players - or train only their own draftees, whatever). That's a path I picked - just saying if someone wonder why am I in Div 3 now - I'm comfortable with gradually losing ground cause to ad management based on how much effort I manage to put int o game while trying my sloppy play to not helping one team against other potentially influencing season outcome.

----------------------
Now, things are somewhat different, leagues got more crowded by decent managers thus in most countries competitive leagues can be found a level lower then before I guess. On the other hand top teams rosters are aging if not changed, competitive play doesn't produce much savings, there is nowhere to expand in terms of profits, potential hit most of the players, teams have to play sustainable way (or in cycles).

I used to agree that the (financial) gap between Div 1 and Div 2, i.e. what players and stuff those teams are able to sustainably keep, is too big and that probably haven't changed. But those things seem to solve themselves as the ancient readmillers (managers good to get to top league soone enough to profit from it but not good enough to get to the real top) eventually start to be bored by repetitive play, lose focus, quit the game completely, don't want to make necessyry roster changes (rebuilding), choose non-competitive play just enough to let newer teams knock them out of their places. Or the best new managers eventually close the gap regardless.

*Hey, one of my II.4 rivals was just runner-up in our Div 1, losing to B3 champion and well known rwystyrk. So it is doable, only matter of time, local specifics in a given country, conference composition and luck. Buzzerbeater as a sprint would lose a lot, peer pressure included.

This Post:
00
201579.34 in reply to 201579.30
Date: 11/6/2011 5:49:29 PM
Overall Posts Rated:
105105
1) As you are only being argueing against the first systme suggested and ignoring the second, I'll repeat it;
"Reset all team's assets every few seasons."

It's impossible, so it's out of discussion.
And it's bad idea.
Why is it "impossible"?
It is easy to implement, and will make the game more interesting.

In addition, I've also suggested "a sudden career ending-injury" for players.
By that, a richer team will lose (by definition of their players' value) a more expansive players, and the competativeness will be achived.

soft-cap.

My story was about hard cap. You talk about soft cap.
My answer is that soft cap in this game practically exists. But it's hidden in formula of wage. If You want to have player who has +1 in every primary skill, then his salary is higher by 50%. It works exactly the same as soft cap (with extra tax/penalty), bacause very often You have to pay 150% of salary instead of 100% for player, who has 104 skill points instead of 100. It's huge difference of salary in comparision to quality of player.

Somehow, the NBA thinks different (as the salary argument you brang could be implyied to the NBA as well), and finds the caps needed for improving competativeness.
Somehow they believe (for more than 25 years, and with them other leagues in the USA) that the open market and the different salaries will not do the job.

Last edited by Pini פיני at 11/6/2011 5:54:54 PM

This Post:
00
201579.35 in reply to 201579.31
Date: 11/6/2011 5:50:36 PM
Overall Posts Rated:
154154
And we wee how it is working, right?
It works great in the NBA.
A small market like Cleveland got to the finals several times.
Boston (A hugh-market) had been on the buttom of the league for several years.
New-York, the largest market by far, had not been a contander for years.
etc...

The strike does not makes this system a bad one.
This is why they want to keep it. Even the teams from the bigger market knows that in the long run - a more competative league makes more income to the league.

They are arguing about the money split between the teams' owners and the players.
Totaly irrelevant to this discussion.

So great that there is a lockout... Enough said. if it works somehwere then it is rather NFL than NBA. However the point is in simulation games there are no big markets, no small markets and never will be.

This Post:
00
201579.36 in reply to 201579.32
Date: 11/6/2011 5:52:26 PM
Overall Posts Rated:
154154
I'm not building my financial foundations and later on focusing on training my players, knowing the fact that sooner or later there's going to happen something like a 'soft wipe'
If you like the new competative system than stay.
If not then don't...

Those who are leaving the game are from two main groups:
1) Those who got bored from it. [Maybe a more competative game will change this]
2) Those who see that the game cannot be played with a real chance to compete [And here a more competative system will sure improve the situation].

Who are you to tell others people to stray or leave and to claim there is somthing like new competitive system. When such a thing as a thoughtful system doesn't even exist in your head?!

From: miwman

This Post:
00
201579.37 in reply to 201579.11
Date: 11/6/2011 6:00:10 PM
Overall Posts Rated:
2626
To start a lot later then another team will for sure mean that you will be at an disadvantage. But that is not saying that there is no way to get to their level. It just takes a lot of time and a lot of planning.


finally someone said it, and what I would like to emphasize here are two boldwords

Of course such a goal requires certain skills that new managers are not capable to develop in a short period of time. That is why they resign. Those who find sheer plasure at the same time learn great respect towards the game and accept the rules which leads them to a lot of seasons before they achieve success.

A success achieved in this way tastes better.

PS: gotta go take a nap, I'm almost drunk as a lord :) ehhh... usually it happens when you see your good buddies once every year, or even more rarely

Last edited by miwman at 11/6/2011 6:01:09 PM

This Post:
00
201579.38 in reply to 201579.35
Date: 11/6/2011 6:01:24 PM
Overall Posts Rated:
105105
So great that there is a lockout... Enough said. if it works somehwere then it is rather NFL than NBA. However the point is in simulation games there are no big markets, no small markets and never will be.

1) The lockout is not related to the fact that the caps makes the NBA a more competative league.
They keep it (for more than 25 years) just because it does that - creates a competative league (which due to that is more watched, and by that its revenue just risen up).

2) A big market in BB is the team who has more financial means.
They will keep this difference and more w/o a more competative system.

As proved, under current system the bundesliga (the "great 8" at least and for example) consists from teams created not later than season 4.
It is not "by chance" that 13 seasons has no single representative there.

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