3) Limit daytrading indirectly by introducing team chemistry -- trading players will hurt your enthusiasm, and like with the national teams, the amount of harm depends upon the amount of time since your previous trade.
This could be a solution, however I believe that instead of influencing Enthusiams. it could maybe modify the team ratings – or maybe both. For the lineup in a particular game the amount of time the players have been with the team could modify the team ratings for that game. And then enthusiasm could be modified slightly every week depending on the entire roster.
The reason for not only impacting Enthusiams is that Enthusiasm is reset during off-season (which I don’t want to change) but the modifier for the games would never be reset.
I don’t really like the other suggestions.
Roster Limit: If implemented it should be quite high – maybe 20, as you can have 15 trainees and some injured players. You need also maybe a couple of spots for players that are not trained, until you are able to unload a couple of trainees for decent prices. In RL there might be a limit that is lower – but BBs way of training is not like in RL – therefore a Roster Size like in RL 12-15 would not be a good option.
A maximum of x number of trades per day/week/season probably would not eliminate DT. It will just make the fluctuations of prices higher, which is bad for sellers. And most managers who don’t DT would suffer as they might not get a decent price for their trainees. And it will limit the number of bidders on a player, resulting in a even bigger profit for DT’s, as it will be easier to pickup players for less than their true value.
I don’t think Transter Compare would be of any use. Like other players have pointed out – in HT it is very inaccurate and I believe it will be much worse here.