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Stop day trading (thread closed)

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This Post:
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9808.286 in reply to 9808.278
Date: 3/12/2008 12:20:24 AM
Essen Eagles
II.1
Overall Posts Rated:
77217721
Second Team:
Huttrop Hornets
Hello CitB,

it#s interesting that the tactic in my last games (realy "standard", but i'm very successful with that) is the only point you are reacting at.......

By the way, no one here said that day traders are not able to manage a team successfully due to a good tactics. But, as many other users here already told, they give themselve a huge advantage over other players on the TL by buying good players.

I mean that the goal of it all, buy very good players to beat your opponents ! Or is there another reason ? I don't think so....

Greetings
Essener

This Post:
00
9808.287 in reply to 9808.286
Date: 3/12/2008 8:04:47 AM
Overall Posts Rated:
00
BuzzerBeater definitely needs a more realistic roster limit rule. The NBA limit is currently 15. The NCAA does not directly limit roster sizes, but it does limit scholarships to 12, with teams allowed 'walk-ons', non-scholarship players who are not good enough to earn a scholarship to any similar school, but want to say they played on the team.

A roster limit of 15-18 would be a major improvement to the game as it would severely limit opportunities for day trading by means a simple, logical and realistic change to the rules.

This Post:
00
9808.288 in reply to 9808.286
Date: 3/12/2008 8:22:27 AM
Overall Posts Rated:
11
1,2,3 are my favourite solutions (i think be right earn 25-30% for first 3 days, 50% in the first week, and after a linear increase. We can also give a weak limitation of total transactions, something like 30-40 in a season)

after some miles 5

after many light years 4,6,7

Last edited by specialOne at 3/12/2008 8:53:40 AM

This Post:
00
9808.289 in reply to 9808.288
Date: 3/12/2008 6:36:30 PM
Olympus Team
IV.4
Overall Posts Rated:
4949
I think it should be forbidden to sell a player within 5 weeks after a trade. That would force to take care of the players and not consider them just as an instant cash machine...

This Post:
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9808.290 in reply to 9808.287
Date: 3/12/2008 7:15:13 PM
Overall Posts Rated:
22
Definetely agree with your imaginary friend..
Linear increasing tax rates and keepin one player for x weeks in your squad would be complicated and unrealistic solutions..
What we want to create here is reality..
So roster limit seems much more realistic and easier to me..

run out pants to sniff?
From: KifaH

To: CitB
This Post:
00
9808.291 in reply to 9808.237
Date: 3/13/2008 3:48:33 AM
Overall Posts Rated:
3737
My opinion is:

I hate daytraders, because they have much more money than I do:D

But there is no rule that exactly forbids daytrading. As far it is not disallowed, it is OK. BB´s can see economics in global and they have to know if daytrading does nothing, help or harm economics of BB. Today, only rule that daytraders have to respect is Not to overprice (a lot) their sales.


This Post:
00
9808.292 in reply to 9808.81
Date: 3/13/2008 5:31:24 AM
Overall Posts Rated:
1010
3) Limit daytrading indirectly by introducing team chemistry -- trading players will hurt your enthusiasm, and like with the national teams, the amount of harm depends upon the amount of time since your previous trade.



This could be a solution, however I believe that instead of influencing Enthusiams. it could maybe modify the team ratings – or maybe both. For the lineup in a particular game the amount of time the players have been with the team could modify the team ratings for that game. And then enthusiasm could be modified slightly every week depending on the entire roster.

The reason for not only impacting Enthusiams is that Enthusiasm is reset during off-season (which I don’t want to change) but the modifier for the games would never be reset.

I don’t really like the other suggestions.
Roster Limit: If implemented it should be quite high – maybe 20, as you can have 15 trainees and some injured players. You need also maybe a couple of spots for players that are not trained, until you are able to unload a couple of trainees for decent prices. In RL there might be a limit that is lower – but BBs way of training is not like in RL – therefore a Roster Size like in RL 12-15 would not be a good option.

A maximum of x number of trades per day/week/season probably would not eliminate DT. It will just make the fluctuations of prices higher, which is bad for sellers. And most managers who don’t DT would suffer as they might not get a decent price for their trainees. And it will limit the number of bidders on a player, resulting in a even bigger profit for DT’s, as it will be easier to pickup players for less than their true value.

I don’t think Transter Compare would be of any use. Like other players have pointed out – in HT it is very inaccurate and I believe it will be much worse here.

This Post:
00
9808.293 in reply to 9808.292
Date: 3/13/2008 8:36:59 AM
Overall Posts Rated:
2222
I like that first part... I would suggest that there should be implemented team skill of how good the team players know each other... and this one should not be reseted any time cause this one would grow up or drop down after each week... this could have maybe 50 levels (in numbers, that more easier then to make name for each). So in this case if you buy player this skill drops if you sell also drops (maybe more then if you buy one, cause team loses player who they know very well).... this suggestios should be more developed but that`s only a model how it should look like...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: CitB

This Post:
00
9808.294 in reply to 9808.293
Date: 3/13/2008 8:49:00 AM
Overall Posts Rated:
66
but if you like to compare it with real life, sometimes players really happy about a transfer, (someone they dont like goes away, or a real good player joins the team) also sometimes if a new player joins the team it really works well for everybody and he plays as good together with the others, like he`s been always there...

From: ZyZla

To: CitB
This Post:
00
9808.295 in reply to 9808.294
Date: 3/13/2008 8:54:46 AM
Overall Posts Rated:
2222
yes but most of the times team should play few games till they used to new member in team... that skill could be very important just to game shape rating... So in this case you could see how good your team members are playing together and understand each other...

maybe it`s stupid idea but I like it...

I know I know I suggested this one so I should like it (=

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: CitB

This Post:
00
9808.296 in reply to 9808.295
Date: 3/13/2008 8:58:05 AM
Overall Posts Rated:
66
no prob, suggestions always good i think, and discussion is good to make it better... ^^

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