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Aggressiveness

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From: Rambo

To: iwen
This Post:
00
174011.29 in reply to 174011.1
Date: 2/15/2011 8:56:07 PM
New York Jests
IV.30
Overall Posts Rated:
219219
I noticed this as well. However, I'm not ready to say it is not due to GE random factor or an increased use of zone defense.

I also wonder how much it has to do with minutes played, stamina and the end game.

Here is my squad. The first two columns are PF/48 minutes. The next two columns are Min/PF


Player S15 S14 S15 S14
Vassilis Premetis 5.6 2.9 8.5 16.4
Jans Ytsma 4.9 2.1 9.9 22.5
Yunus Emre Dilyar 3.3 2.2 14.7 21.4
Darren Zoetebier 4.2 1.5 11.3 31.1
Massimo Bartolini 6.1 3.9 7.8 12.4
Péter Dúró 5.4 4.7 8.8 10.3
Marcos Amorrortu 1.5 1.5 32.5 31.1
Mateusz Mazepa 1.5 2.0 31.7 23.5
Andrey Polenok 3.9 1.4 12.3 35.3



Last edited by Rambo at 2/15/2011 8:57:01 PM

This Post:
00
174011.30 in reply to 174011.3
Date: 2/16/2011 6:43:43 AM
Koopasaurus
ABBL
Overall Posts Rated:
298298
Usually in real life, low fouls mean they suck at defense cos they are not playing in your face defense or trying hard enough to make defensive stops. It could be different in BB though =P


This Post:
00
174011.31 in reply to 174011.30
Date: 2/16/2011 6:56:00 AM
Overall Posts Rated:
345345
Oh you mean like how Lebron doesn't get called for defensive fouls cause he doesn't play D!? So true!

He only gets charging fouls.. sometimes.

This Post:
00
174011.32 in reply to 174011.25
Date: 2/17/2011 2:09:47 PM
Overall Posts Rated:
168168
time to put all my players on the TL then!!

This Post:
00
174011.33 in reply to 174011.32
Date: 2/17/2011 5:34:04 PM
Overall Posts Rated:
406406
I think it is pretty obvious that the developers are changing different things in the game engine - I am not so sure if this is good to be done in a running game...

This Post:
11
174011.34 in reply to 174011.33
Date: 2/17/2011 7:01:12 PM
Overall Posts Rated:
204204
why is that obvious? couldn't the overall quality of players and their skill distribution have changed, leading to different feeling while not changing anything in the engine?

This Post:
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174011.35 in reply to 174011.32
Date: 2/17/2011 9:03:01 PM
Overall Posts Rated:
6161
Why don't you try it? Put a guy on for 10mill, he'll never sell, & post back what happens in the games after he comes off.

Right is not a popularity contest!
This Post:
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174011.36 in reply to 174011.35
Date: 2/17/2011 10:56:30 PM
Overall Posts Rated:
168168
I could I guess... but its too small a sample to confirm / deny anything ... plus I don't really have aggressive players.. the only I had jus got sold off

This Post:
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174011.37 in reply to 174011.34
Date: 2/18/2011 3:00:34 AM
Overall Posts Rated:
406406
couldn't the overall quality of players and their skill distribution have changed, leading to different feeling while not changing anything in the engine?


Would that happen overnight? I doubt so, if it was like you think, we would see a steady increase in fouls for a longer time, but thats not what happened.

This Post:
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174011.38 in reply to 174011.37
Date: 2/18/2011 3:05:54 AM
Overall Posts Rated:
204204
Do we have enough data to confirm those really aren't just random variances?

This Post:
00
174011.39 in reply to 174011.33
Date: 2/20/2011 3:32:27 AM
Overall Posts Rated:
2727
I think it is pretty obvious that the developers are changing different things in the game engine - I am not so sure if this is good to be done in a running game...



Totally agree.
But they had to announce it first? Any change, especially in GE, has to be announced.

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