If it truly is a waste of your time, you should revisit your priorities because our lives are too short to be wasting our time.
Simply not going to happen.Minute management is what differentiates the good managers from the bad. Taking this away would make the game far too easy for everyone to manage GS and training.For the purposes of game design, I can see why the BBs don't implement this.Making it too easy would definitely be a problem. But on the other hand, if you have two starter-caliber players at the same position, both with high stamina, it's nearly impossible to try to get the backup anything more than about 6 to 8 minutes, regardless of which one you pick, and when you have three bigs you want to have a reasonable rotation at PF/C, it's even worse. I'd honestly just like the option to reduce a player's stamina to mediocre. if we can't get get an option to at least let the coach know that we would like them to use the backups at certain positions.
Simply not going to happen.Minute management is what differentiates the good managers from the bad. Taking this away would make the game far too easy for everyone to manage GS and training.For the purposes of game design, I can see why the BBs don't implement this.
Simply not going to happen.Minute management is what differentiates the good managers from the bad. Taking this away would make the game far too easy for everyone to manage GS and training.For the purposes of game design, I can see why the BBs don't implement this.Making it too easy would definitely be a problem. But on the other hand, if you have two starter-caliber players at the same position, both with high stamina, it's nearly impossible to try to get the backup anything more than about 6 to 8 minutes, regardless of which one you pick, and when you have three bigs you want to have a reasonable rotation at PF/C, it's even worse. I'd honestly just like the option to reduce a player's stamina to mediocre. if we can't get get an option to at least let the coach know that we would like them to use the backups at certain positions. sadly your post it a bit overseen here, cause i think that you could change it without taking away the challenge of managing minutes. Maybe it would be really possiblie, to make something like an 6th man role where the backup is considered equally as a starter.or overwork the Coach deciision with the coach set up, cause i get such an 6th men feeling easily when i play coach decides with a blank lineup but when i ply coach decides with a given lineup my coach forgets to substitute. Sounds weird but at least that is my experience with my roster, that when the coach have a pair of players for a position the result may change from 28/20 to 42/6 through the fact that you give him a starter(and strictly follow gives more backkup minutes even with equally strong players).
If I want a guy to play 48 minutes, I can fill him in all three spots on the depth chart
If I want a guy to play 48 minutes, I can fill him in all three spots on the depth chartWell, that's does not work either!!!In case you are using 10 players in a game and you are in garbage-time (and winning), still all the starters goes to bench, and no matter wether your other 5 had been defined as backups or not.This again proves how much current situation is just wrong.Targeting minutes or at least improving coach desicions are a must improvements and not just "nice to have".
When the game is in garbage-time and you are winning there is no reason to give the backup more minutes than the starter.
When the game is in garbage-time and you are winning there is no reason to give the backup more minutes than the starter.This isn't true, theoretically or realistically. Garbage time means just that. Your garbage players get time. Starters sit during garbage time to negate the chance of injury, if it is 2 minutes or twenty-five.My opinion is that you are not being open-minded to the ways which you can ensure a reasonable number of minutes for your players, or that you have not adequatley experimented with the various factors involved. As several people have psoted, myself included, managing minutes is not that difficult once you have your team figured out.What's more, the game is about having to make choices on your road to success. If you want to play 10 guys, that's your choice. You do so at the risk of not getting players 48 minutes. The choice is yours.