whenever i have a game like this (ie: where something happend which i didnt expect), i always think about the game from a glass half full perspective.
That is - The game engine has devised a process, based on your tactics, to best score. In other words, if the game engine didnt do this, and in fact, say, let your inside players take all the shots, then maybe the scoreline would have actually been worse? Maybe all your pf/c would have shot 1-25 or something like that.
who knows. anyways, thats the outlook that i take on games like that. makes me sleep at night :)
But it would be nice if other people who have experienced similar Look inside oddities could post, so that this could be analysed as why.
my theory is that his passing was so low, it was better for him to try and shoot as opposed to try and pass to another player.