To answere ShadowSlam's question
I dont think its necessarily the lack of diversity in skill sets that is holding us back. The fact of the matter is we have some of the top players on Buzzerbeater, but its the little problems inside each of the player's "hidden skills" that leads to some negative effects in the NT. We have seen time and time again that fouling and free throws have made impacts on games. Free throws maybe not as much, but the fouling has shown up quite a bit. There has been games where we give up 35+ free throws to other teams. That could be the difference between a win or a loss right there. We have made improvements to this though. We have gone in and have identified those players that foul a lot and have even made changes to the roster because of it. However, to get back to the question, we have players that could potentially be used in different tactics, but these such players do not make the team because it is not in the best interest of the team. Our best chance at winning has been LI and will be until changes happen to the Game engine( which could be potentially soon.
To answer the second question, we do have a variety of players in our database who could potentially be on the team to suit all areas like you are talking about. Balance, donkey, mix of skills, and etc. The problem comes in where we need to decide what players we can be comfortable in knowing that their manager's will make the effort to keep game shape up. It does no good having a balanced player on the team if his manager keeps him at average game shape. Same goes for those high primary players. But yes, we have the players to fit all skillsets but if im elected as NT manager, the goal is to put together a team that i know will be in good gameshape all season long.
Pertaining to the 3rd question, LI and m2m continues to be in the best interest of our team because we have built several players for this so far. We have some players who can fit into other tactics, but the fact is that we have put so much time and effort into making a LI team, that we are best off sticking with it FOR NOW. It is my belief though that it is important to have players that can play everything though. I am a fan of PTB myself, as it seems to allow players to take their most natural shot, but do we have the players for it right now? Maybe not. I believe we need to put together groups from each age group, to train for specific tactics. This will then allow us to, if game engine changes are drastic, have players already being trained for the next best tactic.
Currently on the offsite, we have discussed setting aside certain players to train differently than the "whole group" per say. These players will be ideal in our advancement of the NT. What I propose though, is that we group every potential NT player into categories for certain tactics. This can be beneficial to the USA managers as well because I will personally contact the managers of these players and ask them where they see their players in 5-7 years as far as the tactic they want them to fit into. From there, we group players into each tactic that their managers are training them to fit into and they can then be potentially used in the same tactic for the NT.