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Staff Market&Improvements Thread

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26083.29 in reply to 26083.1
Date: 2/6/2009 12:46:35 PM
Overall Posts Rated:
22
I know this has been mentioned before, but each suggestion for improvements with the trainers or staff has been scattered across the forums. i figured i would make this thread with an obvious title so that people will know what to look for. i think the main problem with the trainers is their simplicity whereas most players here are from HT and are used to the various skills that a coach/trainer comes with. I don't want to simply go ahead and copy HT since i rather the like the differences this game provides. but i do feel that having trainers and staff ranging from level 1-10 is rather boring.

i would suggest that the trainers take on a more coaching oriented role. most users already call them coaches (to the frustration of many GMs and other experienced players). players will still set the tactics, but the coach will play a bigger role in the game. this can help compensate for the eventual (i'm hoping) removal of the CT/TIE system. instead of using CT to push you over the top you could instead have superior coaching. i'm not too sure about this previous part, but i just thought of it so...

but what i want to stray from HT is the set of skills. obviously football and basketball are two different sports requiring different coaching skills. therefore you could have these skill sets:
1. Leadership
2. Intelligence
3. Training
4. Experience
5. Potential
6. Outside Training
7. Inside Training
this is just an example of the skills but you can vary them to make it more specific. but each skill area will have the same skill ranking that the players have. and just like the players the coaches skill levels will be able to increase and decrease according to the training/studying a player makes his coach go through.

if the GMs feel like this should be put elsewhere then by all means do so.



Coach with skills. This is the good idea, because it can force you to think about your team future. Perhaps CT could be slightly influenced by "leadership" or getting players experience by "experience" :). There is a lot of things where coach can go.

In my opinion is dividing the coach to outside/inside important too. Is really easy now rotate training where you want, while your coach is indeed a tactical titan genius, because he can train whatever he wants. Good for him.

This Post:
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26083.30 in reply to 26083.29
Date: 2/11/2009 3:25:46 AM
Overall Posts Rated:
22
I have to pump it up again to say that I didn't remember that I putted into this thread something already, so I'm looking like schizofrenic now. Nice.

This Post:
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26083.31 in reply to 26083.1
Date: 12/19/2009 8:13:40 PM
Overall Posts Rated:
2222

but what i want to stray from HT is the set of skills. obviously football and basketball are two different sports requiring different coaching skills. therefore you could have these skill sets:
1. Leadership
2. Intelligence
3. Training
4. Experience
5. Potential
6. Outside Training
7. Inside Training
this is just an example of the skills but you can vary them to make it more specific. but each skill area will have the same skill ranking that the players have. and just like the players the coaches skill levels will be able to increase and decrease according to the training/studying a player makes his coach go through.


I was just going through the suggestions forum to read some old staff lying out here and found this one... Could be considered if we do not need couches with skill those could be developed through the time... I don`t know what more to say here, but as I read couple of post here it`s kind a interesting and I pretty much like this idea... Would me fun then just havin system we have at the moment... I`m talking just about trainers, so this mean we do not need any changes about other two members from staff office.

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: Terrann

This Post:
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26083.32 in reply to 26083.31
Date: 6/3/2010 12:05:34 PM
Overall Posts Rated:
00
I have suggestion, to erase the delay from half to half and quarter to quarter.