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Suggestions > Push for realism starting next season

Push for realism starting next season

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This Post:
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273660.29 in reply to 273660.23
Date: 10/25/2015 6:06:31 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
My point being there could be/should be some other ways to make training a challenge without making it unrealistic. In the end the top end users of BB have found away around training by just not doing it on their main team and using teams in lower divisions. Don't you think something must be done to change/stop this? Or are you OK with the top end teams not training and all the best players in the game developing on teams in DV that quit after making the players?

If you can find a way to make training challenging, without being unrealistic, please, let me know. Top teams did away with training because it makes them not competitive and we let them get away with it by making training a smaller factor in game than it should be. We've made changes to fight that and inflation is the best way to motivate training (as I've said so many times). This means that best players in the game must be trained somewhere else, and that's in the lower levels, so this is no surprise. I commend your efforts but the players and teams you presented have been cherry picked to prove your point. Also, there is no clear evidence that the bot teams mentioned are farms. I'm not saying they weren't, but there's no evidence either way. So yes, this is OK, until proven otherwise.

It's good that you care for the game as much as you do and try to improve it. It's not good to read things into small statistical patterns and base conclusions on inconclusive data. So, thanks for the input, it is constructive, and we're considering some of your suggestions (no FA for banned teams, at least partially).

From: Knecht

This Post:
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273660.30 in reply to 273660.29
Date: 10/25/2015 7:54:07 AM
Overall Posts Rated:
16031603
Forcing Inflation is a horrible idea, considering it reduces the chances to move up pretty slim.

Encouraging Training, by making ist easier - and thus catering the recreational players, who left in hoards - should be the way to go.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: BB-Marin

This Post:
00
273660.31 in reply to 273660.30
Date: 10/25/2015 8:08:15 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
It's easy to criticise specific solutions while suggesting generalised and unspecific wishes.

Low level teams can train more easily, isn't that a fact? If we then reward training, aren't they going to profit from it more than high level teams? Making training easier will do the opposite.

To cater to the recreational players we believe there are some other better suited solutions, like the app or a more comprehensive ingame tutorial.

Last edited by BB-Marin at 10/25/2015 8:09:44 AM

From: Knecht

This Post:
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273660.32 in reply to 273660.31
Date: 10/25/2015 11:39:07 AM
Overall Posts Rated:
16031603
Well there are like a dozen specific suggestions floating around... And maybe a dozen changes happened based on ideas that were put out there by me, but of course you and your friends won't confirm that.

We'll see how the app will work - if I understand correctly thats sthg you are working on. Good news.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
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273660.34 in reply to 273660.33
Date: 10/25/2015 6:17:52 PM
Overall Posts Rated:
16031603
Well you did not get my point, but I wont elaborate further. Any change is a good change, so lets hope we see some in the near future - even if that means we get some half hearted compromises as we are used to.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
This Post:
00
273660.36 in reply to 273660.29
Date: 10/25/2015 9:12:45 PM
Overall Posts Rated:
370370
...inflation is the best way to motivate training (as I've said so many times).
I sincerely hope you are open minded about this, because no matter what inflation does for training, it is wrecking the basketball game. And IF you are open minded, then consider which is better for competition and Buzzerbeater overall:

(1) training designed solely for the top teams, with farm teams creating top players to subsequently benefit NT's and Div 1, then going bot once their harvest of young players is safely in the barn, or

(2) training so logical and intuitive that even new managers understand it, training is accomplished in all divisions, and all 20,000 managers train up their players (instead of a few hundred as it is now).

Thank you.

This Post:
00
273660.38 in reply to 273660.35
Date: 10/26/2015 4:36:55 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
OK, they weren't cherry picked, my mistake. Does that mean you need to go on a rampage? I too am ticked off if you put words in my mouth ("oh that:s cherry picking you are crazy"). Obviously, this kind of discourse leads to nothing but a long argument, which isn't constructive at all. Why am I saying this? Because of your tone. Read my post and then read yours, see which one is angry. The angry person here is preventing us from moving on by making it really hard to see arguments rather than fight.

I'm human after all, for better of for worse, but I do admit my mistakes and I do not intentionally provoke.

Also, this does not mean that some other points I aren't correct. Buying players from teams that went bot does not prove that the teams were farms. Saying that teams without homegrown players are using farms is just a logical mistake, there is no definite correlation between the two statements. How do I know this? Because this is how this game works. You train, then sell, then buy, shift players left and right until you get what you need, it's called team improvement and it's a process every team goes through. This is normal - especially for the best teams in game - it is expected for them to have a lot of trading.

As for your suggestions about training; they are mostly imbalanced and unfair towards the lower division levels (1,2,4,5). They would make top teams untouchable. Number three is not a suggestion, but a statement. The salary formula can only be tweaked slowly, not completely changed all at once, as it would bring on riots. The FA policy is the odd one out here, since it is something we are considering at the moment (at least, in part).

Finding good ideas that have no downsides is hard. We have to consider all aspects before implementation. So you see, there's no easy way to make training more realistic. The question is here if we really need to make it more realistic, since it will never fully simulate real life, that's just impossible. I believe we have here a system that works - it is challenging and hard, yet simple and fair. It helps lower div players train more easily than top div teams and that is something we like.

This Post:
11
273660.39 in reply to 273660.36
Date: 10/26/2015 4:48:49 AM
TrenseRI
III.2
Overall Posts Rated:
36003600
Second Team:
ChiLeaders
Inflation needs to be controlled and stopped at one point, of course. A more precise term would be high TL prices. Since we have a different understanding of what high prices do for training, there is little we can agree on going further (I believe high prices motivate training and help lower div teams, as they have the ability to use training more, however you somehow believe the opposite). And yes, this means that I disagree with (1) being the current situation. (2) is wishful thinking. It's not a specific solution with all the pros and cons considered. It's just an abstract idea that is possibly even harmful to the game balance.

Removing the trade off aspect of training rewards top teams and promotes the status quo. It's a good thing to force top teams abandon training in order to be more competitive - this means that lower teams that do train can catch up to them. Otherwise, we wouldn't have any vertical movement between divisions.

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