You just have to measure how much you feel it's worth losing in training over the risk of losing a game.
And you don't see that as illogical? There is certainly no RL counterpart to that.
As a reflection of real training ofc it is illogical. But there's also the part where you need to look at game design and adding balance to the game's different aspects. Competition vs training.
Yes, exactly, "Competition vs training" is what this game has come to. But what if it were
competition against other teams that becomes the central conflict? Like real life athletic competition, eh? There is nothing necessary to game design about the artificial conflict of training vs competition. Only HT and its spawn, BB, use that strange system as far as I know. (There may be a few others). But most athletic sims do no such thing. Most have competition vs opponents as the central theme, just like real life.
This doesnt seem like something you'd support as you dont seem to be for the rich getting richer way. And thats sure what this would lead to.
Au contraire. It would lead to
every team being able to train and compete. Competition against 20,000 other teams instead of competition against the few at the top would
not be the rich getting richer, would it? It would be 20,000 teams all with a shot at the top. I support that. I honestly think a lot of guys at the top understand that, and that understanding underlies their opposition to changing training.