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The inquisitive diary of a buzzernoob

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302634.29 in reply to 302634.28
Date: 1/6/2020 9:27:17 AM
Dynamo J. Hradec
II.4
Overall Posts Rated:
499499
You said that, not me:-D I'd save this label for different users but I can't imagine playing BB without taining players. But there's still the option I have lack of imagination.

This Post:
00
302634.30 in reply to 302634.22
Date: 1/6/2020 9:28:13 AM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
I'm not saying to ignore harsh realities, but that having fun is also an important aspect. As you said, you don't want a purely financial game, you also want player development even though it might not yield the best ROI.

Speaking of ROI, I would advise that every time you have some cash to put into your arena, you calculate the current ROI of each of the different seats and expand the one(s) that currently have the highest ROI (instead of just starting with the luxury boxes and courtside seats). You should keep in mind the final layout of the arena, which is indeed something like Wolph suggested (50/500/5000/15000) The boxes and courtsides are fixed at 50/500 maximum, and depending on your view you can build a couple thousand less or more lower tier seats (I went for 7000) and fill up with bleachers up to 20.000 total seats. You won't reach those numbers any time soon (takes multiple seasons), so you can just build the most profitable seats ROI-wise for the time being.

About transfer prices, there's indeed a large number of overpiced players on the market, and managers do bid irrationally because they're unknowing or impatient (not everyone has time to hunt for the optimal buy, and just want a player right now, the instant gratification generation so to say). So patience pays off on the market. The transfer estimates generated by the game are not very accurate (though it does give you a slight idea if you don't know any better way to determine value), because it does not account for the value of individual skills (it just looks at age, potential, salary and TSP in recent period).

Speaking of value of skills, OD is indeed generally accepted as most valuable, followed by IS. Besides that there's difference in opinion as different player and team builds evolve, but something to take into account is the training time required for skills. OD trains slow, DR/HA/JS/RB train fast so are generally less valuable. This is especially the case for out of position skills (OD/PA also for bigs, IS/ID for guards). Also the alternatives available for a skill weighs in. A guard with low OD is bad at defending, but if he has low JS but high IS he can still score (you're just limited in offensive schemes).

This Post:
00
302634.31 in reply to 302634.30
Date: 1/6/2020 11:18:09 AM
Overall Posts Rated:
1515
now we're talking
lining up opinions leads to validation and setting in stone I like this! consensus gives me confidence to go through with certain moves

so OD and IS! cheers! I knew there had to be a different importance assigned to skills (also glad to see the reasoning behind it,which kind of makes sense so I'll use that when taking other elements in consideration). But yes, now things are starting to come together nicely. I am liking it cheers once again


This Post:
00
302634.33 in reply to 302634.32
Date: 1/6/2020 2:40:33 PM
Overall Posts Rated:
1515
lack of capital...

This Post:
00
302634.34 in reply to 302634.25
Date: 1/6/2020 3:02:08 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433

I disagree about training.
I don’t see any roi for most people. Better to use training with basic trainer team training


now I am worried :)

How useless are those trainers?!?!


I believe he means they are useless to make money. Training generally costs money; even though you can sell your trained players for some good money (if you train properly), it doesn't outweigh the cost (besides salary of your trainer and facilities, also the worse game performance).

This Post:
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302634.35 in reply to 302634.34
Date: 1/6/2020 4:15:34 PM
Overall Posts Rated:
1515
ahhh, if that's the case then that's fine. I never expected trainers to be an element in the money making equation
I thought that he meant that it doesn't affect training that much

This Post:
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302634.36 in reply to 302634.35
Date: 1/6/2020 4:40:55 PM
Woodbridge Wreckers
DBA Pro A
Overall Posts Rated:
14331433
Each level gets diminishing returns, so that's why Advanced trainers give you good value for money.

This Post:
00
302634.37 in reply to 302634.36
Date: 1/6/2020 7:04:01 PM
Overall Posts Rated:
1515
oright! getting the hang of it

This Post:
00
302634.39 in reply to 302634.38
Date: 1/7/2020 7:34:54 AM
Overall Posts Rated:
1515
OK, so basically the game is in the same state as most of other online managerial games are in (very few actually survived that kind of outcome - I can only think of 2 that kind of dodged that bullet and only one is what I am certain of)

Can't really say that I am surprised, even though I wish the reality would have been different. I guess that's the curse of "marathon" (to quote one user from this thread) games that open up the wrong doors (most of the times is the perverse incentive brought by National Teams "needing" to be competitive and the slow pace of players development, a reality that already slapped me hard before I even got to pick up my shield). However, farm teams (more of a solution for speeding up the game I guess...not that I agree with) I can sort of bear with...for as long as I don't see and look beyond my own team and interests. It's the financial illicit gains that bother me the most and kind of kill the appeal of a game for me (which kind of also makes sense why finances are being brought up as an important element of the game and constantly get highlighted as the main focus).

I don't plan on cheating so I am not sure I need to know or figure out the tactics of going around the system and neither do I plan on watching paint dry for 6months before I can do anything in the game, so now that I know what to look for, I'll see how bad it is and decide on whether to give it a go or not.

But cheers for the answer. It pretty much told me what I needed to know

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