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The Foul System in BB

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From: Veoz

This Post:
22
313451.29 in reply to 313451.19
Date: 02/02/2022 10:55:06
Aubel Nation
BBBL
Overall Posts Rated:
3131
Second Team:
Sclessin Fever
How many of those games were set with "let them play" versus "sit them" in the foul trouble setting?



Been playing "let them play" for a little bit more than 2 seasons. "Sit them" before that.

He fouled out again in his last 2 games. With his NT he even fouled out after 13 minutes

He fouled out 4 times out of 10 games this season (counting BBM and NT games). Complete nonsense.

This Post:
44
313451.32 in reply to 313451.30
Date: 02/05/2022 04:23:36
Folgado Lakers
III.1
Overall Posts Rated:
43064306
Second Team:
Folgado Lakers II
That's gold!

IMO, all points are correct but I miss a parameter: the player's experience.

I believe that, as a player becomes more experienced, he should manage better his aggressiveness. It makes sense that younger players are easily fouled out, but I believe that this could be smoothed as they gain experience.

This Post:
44
313451.34 in reply to 313451.30
Date: 02/05/2022 04:30:25
white snake
II.1
Overall Posts Rated:
71977197
Second Team:
Black Forest Boars
Thanks Justin, great post and this is the confirmation for my analysis from 30 seasons ago.
5. Shooting Fouls
- Increasing a player's ID and OD skills doesn't change their foul rate for shooting fouls
- Increasing a player's SB will slightly decrease their foul rate for shooting fouls

I always said, SB is the skill against the shot. ID and OD are the defenses against the players and they influence the position and fg% for the shot. But in the end, as soon as the player goes up for a shot you need SB.
shooting foul = failed shot block attempt. It is logical that high SB decreases the amount of shooting fouls.
non-shooting foul = failed steal attempt / offense foul / stop the clock foul. For the failed steal attempt (defense against the player) you need OD/ID.

Stamina keeps the performance of the defende skills up, right? So an aggressive player with bad defense skills and a low stamina is a fouling machine?

This Post:
00
313451.35 in reply to 313451.30
Date: 02/06/2022 13:10:24
Syndicalists' BC
Naismith
Overall Posts Rated:
283283
6. Non-Shooting Fouls
- Increasing a player's OD or ID will decrease their foul rate for non-shooting fouls
- These fouls are "assigned" by comparing a player's Aggressiveness, ID, & OD with his teammates currently on the court

Are the non-shooting fouls based on the attributes for the particular defense that is being played? I.e. Does having low ID Point Guard in a 2-3 zone affect the team's foul rate and the assignment of those fouls?

This Post:
00
313451.39 in reply to 313451.38
Date: 02/07/2022 23:21:12
Syndicalists' BC
Naismith
Overall Posts Rated:
283283
If I had a player who was going to be a scorer, there are potential strategies where it could be beneficial they are aggressive, particularly if you have depth.
Unfortunately, I got stuck with my defensive C as super aggressive, and I can't see any benefits there at all. I could have dropped training him, but it was about a year irl of training that I realized his aggression skill was really high, and at that point I didn't have the motivation to start again.

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