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Stop day trading (thread closed)

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This Post:
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9808.290 in reply to 9808.287
Date: 3/12/2008 7:15:13 PM
Overall Posts Rated:
22
Definetely agree with your imaginary friend..
Linear increasing tax rates and keepin one player for x weeks in your squad would be complicated and unrealistic solutions..
What we want to create here is reality..
So roster limit seems much more realistic and easier to me..

run out pants to sniff?
From: KifaH

To: CitB
This Post:
00
9808.291 in reply to 9808.237
Date: 3/13/2008 3:48:33 AM
Overall Posts Rated:
3737
My opinion is:

I hate daytraders, because they have much more money than I do:D

But there is no rule that exactly forbids daytrading. As far it is not disallowed, it is OK. BB´s can see economics in global and they have to know if daytrading does nothing, help or harm economics of BB. Today, only rule that daytraders have to respect is Not to overprice (a lot) their sales.


This Post:
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9808.292 in reply to 9808.81
Date: 3/13/2008 5:31:24 AM
Overall Posts Rated:
1010
3) Limit daytrading indirectly by introducing team chemistry -- trading players will hurt your enthusiasm, and like with the national teams, the amount of harm depends upon the amount of time since your previous trade.



This could be a solution, however I believe that instead of influencing Enthusiams. it could maybe modify the team ratings – or maybe both. For the lineup in a particular game the amount of time the players have been with the team could modify the team ratings for that game. And then enthusiasm could be modified slightly every week depending on the entire roster.

The reason for not only impacting Enthusiams is that Enthusiasm is reset during off-season (which I don’t want to change) but the modifier for the games would never be reset.

I don’t really like the other suggestions.
Roster Limit: If implemented it should be quite high – maybe 20, as you can have 15 trainees and some injured players. You need also maybe a couple of spots for players that are not trained, until you are able to unload a couple of trainees for decent prices. In RL there might be a limit that is lower – but BBs way of training is not like in RL – therefore a Roster Size like in RL 12-15 would not be a good option.

A maximum of x number of trades per day/week/season probably would not eliminate DT. It will just make the fluctuations of prices higher, which is bad for sellers. And most managers who don’t DT would suffer as they might not get a decent price for their trainees. And it will limit the number of bidders on a player, resulting in a even bigger profit for DT’s, as it will be easier to pickup players for less than their true value.

I don’t think Transter Compare would be of any use. Like other players have pointed out – in HT it is very inaccurate and I believe it will be much worse here.

This Post:
00
9808.293 in reply to 9808.292
Date: 3/13/2008 8:36:59 AM
Overall Posts Rated:
2222
I like that first part... I would suggest that there should be implemented team skill of how good the team players know each other... and this one should not be reseted any time cause this one would grow up or drop down after each week... this could have maybe 50 levels (in numbers, that more easier then to make name for each). So in this case if you buy player this skill drops if you sell also drops (maybe more then if you buy one, cause team loses player who they know very well).... this suggestios should be more developed but that`s only a model how it should look like...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: CitB

This Post:
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9808.294 in reply to 9808.293
Date: 3/13/2008 8:49:00 AM
Overall Posts Rated:
66
but if you like to compare it with real life, sometimes players really happy about a transfer, (someone they dont like goes away, or a real good player joins the team) also sometimes if a new player joins the team it really works well for everybody and he plays as good together with the others, like he`s been always there...

From: ZyZla

To: CitB
This Post:
00
9808.295 in reply to 9808.294
Date: 3/13/2008 8:54:46 AM
Overall Posts Rated:
2222
yes but most of the times team should play few games till they used to new member in team... that skill could be very important just to game shape rating... So in this case you could see how good your team members are playing together and understand each other...

maybe it`s stupid idea but I like it...

I know I know I suggested this one so I should like it (=

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: CitB

This Post:
00
9808.296 in reply to 9808.295
Date: 3/13/2008 8:58:05 AM
Overall Posts Rated:
66
no prob, suggestions always good i think, and discussion is good to make it better... ^^

This Post:
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9808.298 in reply to 9808.297
Date: 3/13/2008 3:43:58 PM
Overall Posts Rated:
225225
A roster limit of 15-18 would be a major improvement to the game as it would severely limit opportunities for day trading by means a simple, logical and realistic change to the rules.


What should happen if you have, for example, a roster limit of 15 players, 14 players on the squad, and it's time for the draft?

Maybe it is going to be easier to implement performance penalties for the cases when the roster is too large? Maybe it should hurt enthusiasm the same way excessive trading should?

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
9808.299 in reply to 9808.297
Date: 3/14/2008 7:16:24 AM
Overall Posts Rated:
00
The roster limit would be increased from, say 15 to 18 for the two weeks following the draft. That would give everyone ample time to sell or cut three players and get down to the 15 limit.

I believe I posted this same suggestion in another thread.


This Post:
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9808.300 in reply to 9808.299
Date: 3/14/2008 7:21:09 AM
Overall Posts Rated:
00
Another opportunity for increased strategy would be a disabled list feature.

Injured players only could be placed on your disabled list. Maximum three at one time. The strategy would come in through a rule like this:

Players have to be on the disabled list for three weeks (for example). Even if they have healed, they remain on the list for the full three weeks. This tracks the DL in major sports.

For every player on the DL, you can add one to your active roster. One the player comes off, you will have one week to get down to the limit.

Strategy comes in to play like this:

Do you DL a player with a one week injury if he's one of your starters, in order to have a full squad for a big game or the playoffs?

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