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Stop day trading (thread closed)

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9808.292 in reply to 9808.81
Date: 3/13/2008 5:31:24 AM
Overall Posts Rated:
1010
3) Limit daytrading indirectly by introducing team chemistry -- trading players will hurt your enthusiasm, and like with the national teams, the amount of harm depends upon the amount of time since your previous trade.



This could be a solution, however I believe that instead of influencing Enthusiams. it could maybe modify the team ratings – or maybe both. For the lineup in a particular game the amount of time the players have been with the team could modify the team ratings for that game. And then enthusiasm could be modified slightly every week depending on the entire roster.

The reason for not only impacting Enthusiams is that Enthusiasm is reset during off-season (which I don’t want to change) but the modifier for the games would never be reset.

I don’t really like the other suggestions.
Roster Limit: If implemented it should be quite high – maybe 20, as you can have 15 trainees and some injured players. You need also maybe a couple of spots for players that are not trained, until you are able to unload a couple of trainees for decent prices. In RL there might be a limit that is lower – but BBs way of training is not like in RL – therefore a Roster Size like in RL 12-15 would not be a good option.

A maximum of x number of trades per day/week/season probably would not eliminate DT. It will just make the fluctuations of prices higher, which is bad for sellers. And most managers who don’t DT would suffer as they might not get a decent price for their trainees. And it will limit the number of bidders on a player, resulting in a even bigger profit for DT’s, as it will be easier to pickup players for less than their true value.

I don’t think Transter Compare would be of any use. Like other players have pointed out – in HT it is very inaccurate and I believe it will be much worse here.

This Post:
00
9808.293 in reply to 9808.292
Date: 3/13/2008 8:36:59 AM
Overall Posts Rated:
2222
I like that first part... I would suggest that there should be implemented team skill of how good the team players know each other... and this one should not be reseted any time cause this one would grow up or drop down after each week... this could have maybe 50 levels (in numbers, that more easier then to make name for each). So in this case if you buy player this skill drops if you sell also drops (maybe more then if you buy one, cause team loses player who they know very well).... this suggestios should be more developed but that`s only a model how it should look like...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: CitB

This Post:
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9808.294 in reply to 9808.293
Date: 3/13/2008 8:49:00 AM
Overall Posts Rated:
66
but if you like to compare it with real life, sometimes players really happy about a transfer, (someone they dont like goes away, or a real good player joins the team) also sometimes if a new player joins the team it really works well for everybody and he plays as good together with the others, like he`s been always there...

From: ZyZla

To: CitB
This Post:
00
9808.295 in reply to 9808.294
Date: 3/13/2008 8:54:46 AM
Overall Posts Rated:
2222
yes but most of the times team should play few games till they used to new member in team... that skill could be very important just to game shape rating... So in this case you could see how good your team members are playing together and understand each other...

maybe it`s stupid idea but I like it...

I know I know I suggested this one so I should like it (=

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: CitB

This Post:
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9808.296 in reply to 9808.295
Date: 3/13/2008 8:58:05 AM
Overall Posts Rated:
66
no prob, suggestions always good i think, and discussion is good to make it better... ^^

This Post:
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9808.299 in reply to 9808.297
Date: 3/14/2008 7:16:24 AM
Overall Posts Rated:
00
The roster limit would be increased from, say 15 to 18 for the two weeks following the draft. That would give everyone ample time to sell or cut three players and get down to the 15 limit.

I believe I posted this same suggestion in another thread.


This Post:
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9808.300 in reply to 9808.299
Date: 3/14/2008 7:21:09 AM
Overall Posts Rated:
00
Another opportunity for increased strategy would be a disabled list feature.

Injured players only could be placed on your disabled list. Maximum three at one time. The strategy would come in through a rule like this:

Players have to be on the disabled list for three weeks (for example). Even if they have healed, they remain on the list for the full three weeks. This tracks the DL in major sports.

For every player on the DL, you can add one to your active roster. One the player comes off, you will have one week to get down to the limit.

Strategy comes in to play like this:

Do you DL a player with a one week injury if he's one of your starters, in order to have a full squad for a big game or the playoffs?

This Post:
00
9808.301 in reply to 9808.299
Date: 3/14/2008 9:10:34 AM
Essen Eagles
III.9
Overall Posts Rated:
77327732
Second Team:
Huttrop Hornets
The roster limit would be increased from, say 15 to 18 for the two weeks following the draft. That would give everyone ample time to sell or cut three players and get down to the 15 limit.

I believe I posted this same suggestion in another thread.



Well i don't like that idea. Every one will set his 3 players on the TL but no one will buy them. So you are loosing them for nothing.

I want to have the chance of training a rookie and sell him when he is good enough, or keep him when he boosters my team.

Maybe a it is a good idea to limit the number of tradesfor every player for a season ?


From: CitB
This Post:
00
9808.302 in reply to 9808.301
Date: 3/14/2008 9:23:56 AM
Overall Posts Rated:
66
ok how about a profit share to the former owner, like this, if a bought player gets resold within a season, the former manager gets 50% of the tradeprice, that would make daytrades nearly impossible?

or the former owner gets 50% of the profit, that might would make both sides happy and the former team does not loose much if a player might gone for a to low price and daytraders would have more friends coz they make profit not only for themselfes no more, like everybody is happy when a daytrader bought their players?

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