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Is BB dying a slow death? (thread closed)

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From: AZ

This Post:
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260959.293 in reply to 260959.289
Date: 10/8/2014 5:48:10 PM
Overall Posts Rated:
134134
One of the historical best teams in USA D.I is the Silverbacks. They've won 3 titles, including one more recently in Season 22.

Here are the two Finals games for that season
(55930343)

(55930344)

So it is doable.

This Post:
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260959.296 in reply to 260959.282
Date: 10/8/2014 8:32:19 PM
Overall Posts Rated:
137137
Its Pg/sf duo the pf being the kicker.. Theres a way the sg can become a decoy more than a actual factor.

I think teams/managers mess players up playing them at un natural positions. I think only player that can swap are sg/pg. The rest need to stay natural. I have tried looking for a edge it only work from a bench perspective.

I understand motion./r&g/princeton. very well and driving aspect your talking about. but I use Pait/r&g/ptb/ and outside shooting :). these attack the defense better. A dynamic sf can pass, drive and shoot, defense. you see where Im going with it, yes he is costly but on highest level. I think it can be afforded .

Princeton can be figured out very well, this why i omit it from my bases. Some have success with it and I hope it continues. But I pick those 4 because it lets players create a shot it also requires good passing, and also attack the stamina of the foe. Which I think is a factor in games.. Which I think create more chance of a mismatch with Od being a so godly valued.. Cant play tired.

I think a lot people mold players from LI and this is why they don't perform so well. MY opinion. A hybrid to me is player who can many play tactics. His skill will reverse he role naturally within the tactics. I think don't thinks its player playing sf and center. ON BB of course.

This Post:
00
260959.297 in reply to 260959.294
Date: 10/8/2014 9:17:55 PM
Overall Posts Rated:
32293229
He can always run LI. With prediction he could not run motion every game anymore. All teams need to swap princeton/LI or motion/LI now because of prediction, making it a rock-paper game. This actually hurts outside teams more than inside teams if you think about it. Not in terms of winning, but in terms of building a resume of shooting games. Well then again, an LI vs. 2-3 with good shooters will probably give you better 3pt % than motion against 3-2.


Absolutely.

This isn't anything official because I know nothing more with the GM title than I did before, but I fully believe based on quite a few seasons of Princeton with big men I built specifically to play Princeton that there's something fundamentally wrong with the algorithm for calculating the percentage of hitting jump shots and three point shots. The main problem is that "open' shots (i.e., ones which would generate an assist, rather than having a defender contest it) certainly seem like they're opposed by the opponent's team OD. If you have high OD at every position, even shots that are open are still very low percentage. So basically, OD gets you steals, helps contest outside shots and then even if the shot is open, still depresses the shooting percentage to the point where it's depressing.

Of course, if you have high enough JS/JR, you can overcome that - which can certainly be done in the lower levels of the game, but as the level of competition increases, the cost of higher shooting (both JS and JR) grows much higher than the cost of higher OD, both in training time and in salary expense.

It's simply unfortunate for me that I would rather see my PF (only 11 JS/8 JR) take a three guarded by an opposing PF than I would see my best outside shooters take "open" shots. Same thing with jumpers, too - I had several players who shot better on guarded jump shots than uncontested ones, and that even included guards against other guards.

In terms of prediction, yeah, it killed my desire to run Princeton exclusively (though the 3-2 was already proving sufficient to cripple it most nights). There's still push the ball and the isolations (if I had built stronger offense on my bigs, maybe an inside iso would work), but it's still falling prey to the same fundamental flaw - assisted inside shots are very high percentage (usually), contested inside shots are still pretty high, and then unless you have a mismatch you're likely to shoot very low.

This Post:
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260959.299 in reply to 260959.298
Date: 10/9/2014 9:15:49 AM
Overall Posts Rated:
32293229
They upped SB effectiveness and lowered JR costs. I thought this would help, not sure how much it has. The prediction thing was to force tactical change where it wasn't really possible/reasonable without it, since LI was so overpowered.


I pretty much agree with most if not all of your post, but since my time is short I'll really only respond to this part.

The problem with lowering SB and JR's salary cost and even with increasing the effectiveness of them (which they did with SB and I wish they would with JR) is that the salary is only one component of why those were not being trained. At least some people have been training SB more in the past few seasons, especially now that they've been hinting for a while that it was going to be more effective, so we'll start seeing more guys hopefully like Manon and Nachtmahr (sp?) have been creating (and I know at least one user in the USA who's been at a fairly high level off and on doing something similar, though less focused). But the problem still is that JR is painfully slow to train, plus requires JS as well, while OD trains faster and shuts down both those skills plus flow. Admittedly, you've been saying that longer even than I have, so the fact that I repeat it here is less for your benefit and more for the people who maybe hadn't made that realization yet. ;)

There really needs to be a major overhaul of training if we're going to see some balance in the game. Of course, changing the parameters on jumpers and threes so players can hit a decent percentage of them would help, but if the news announcement for the next season came out and said that JR's salary impact was cut massively again it still wouldn't change things because the bigger problem with that skill is how long it takes to train it, especially when compared to 1v1 for Forwards, which gives you DR, HA, IS and JS for twice as many players.


This Post:
00
260959.301 in reply to 260959.300
Date: 10/10/2014 3:44:57 AM
Overall Posts Rated:
1010
This site are losing people because it's IMPOSSIBLE to get out of lower leagues... unless you spend your friggin life on this site. It's too much time consuming. People that are on high league like III or II are IMPOSSIBLE to beat. This is my usual lifecycle.

Play the V league. Non manager is able to play or compete whatsoever, proceed to absolutely sweep the league and go to IV.
Play the IV league. Getting annihilated, I mean, can fight to not going back in V but what's the point in that? Go back to V.

Repeat every single season.

So FRUSTRATING. The only way to break the cycle is to draft some stud but is real difficult and even if you draft someone you have to just spend entire seasons developing players... too much time consuming.

Last edited by sssavio at 10/10/2014 3:46:06 AM

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