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Stop day trading (thread closed)

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9808.293 in reply to 9808.292
Date: 3/13/2008 8:36:59 AM
Overall Posts Rated:
2222
I like that first part... I would suggest that there should be implemented team skill of how good the team players know each other... and this one should not be reseted any time cause this one would grow up or drop down after each week... this could have maybe 50 levels (in numbers, that more easier then to make name for each). So in this case if you buy player this skill drops if you sell also drops (maybe more then if you buy one, cause team loses player who they know very well).... this suggestios should be more developed but that`s only a model how it should look like...

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: CitB

This Post:
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9808.294 in reply to 9808.293
Date: 3/13/2008 8:49:00 AM
Overall Posts Rated:
66
but if you like to compare it with real life, sometimes players really happy about a transfer, (someone they dont like goes away, or a real good player joins the team) also sometimes if a new player joins the team it really works well for everybody and he plays as good together with the others, like he`s been always there...

From: ZyZla

To: CitB
This Post:
00
9808.295 in reply to 9808.294
Date: 3/13/2008 8:54:46 AM
Overall Posts Rated:
2222
yes but most of the times team should play few games till they used to new member in team... that skill could be very important just to game shape rating... So in this case you could see how good your team members are playing together and understand each other...

maybe it`s stupid idea but I like it...

I know I know I suggested this one so I should like it (=

ZyZla - ZyZlūnas ZyZlavotas ~c(=
From: CitB

This Post:
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9808.296 in reply to 9808.295
Date: 3/13/2008 8:58:05 AM
Overall Posts Rated:
66
no prob, suggestions always good i think, and discussion is good to make it better... ^^

This Post:
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9808.298 in reply to 9808.297
Date: 3/13/2008 3:43:58 PM
Overall Posts Rated:
225225
A roster limit of 15-18 would be a major improvement to the game as it would severely limit opportunities for day trading by means a simple, logical and realistic change to the rules.


What should happen if you have, for example, a roster limit of 15 players, 14 players on the squad, and it's time for the draft?

Maybe it is going to be easier to implement performance penalties for the cases when the roster is too large? Maybe it should hurt enthusiasm the same way excessive trading should?

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
00
9808.299 in reply to 9808.297
Date: 3/14/2008 7:16:24 AM
Overall Posts Rated:
00
The roster limit would be increased from, say 15 to 18 for the two weeks following the draft. That would give everyone ample time to sell or cut three players and get down to the 15 limit.

I believe I posted this same suggestion in another thread.


This Post:
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9808.300 in reply to 9808.299
Date: 3/14/2008 7:21:09 AM
Overall Posts Rated:
00
Another opportunity for increased strategy would be a disabled list feature.

Injured players only could be placed on your disabled list. Maximum three at one time. The strategy would come in through a rule like this:

Players have to be on the disabled list for three weeks (for example). Even if they have healed, they remain on the list for the full three weeks. This tracks the DL in major sports.

For every player on the DL, you can add one to your active roster. One the player comes off, you will have one week to get down to the limit.

Strategy comes in to play like this:

Do you DL a player with a one week injury if he's one of your starters, in order to have a full squad for a big game or the playoffs?

This Post:
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9808.301 in reply to 9808.299
Date: 3/14/2008 9:10:34 AM
Essen Eagles
II.1
Overall Posts Rated:
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Second Team:
Huttrop Hornets
The roster limit would be increased from, say 15 to 18 for the two weeks following the draft. That would give everyone ample time to sell or cut three players and get down to the 15 limit.

I believe I posted this same suggestion in another thread.



Well i don't like that idea. Every one will set his 3 players on the TL but no one will buy them. So you are loosing them for nothing.

I want to have the chance of training a rookie and sell him when he is good enough, or keep him when he boosters my team.

Maybe a it is a good idea to limit the number of tradesfor every player for a season ?


From: CitB
This Post:
00
9808.302 in reply to 9808.301
Date: 3/14/2008 9:23:56 AM
Overall Posts Rated:
66
ok how about a profit share to the former owner, like this, if a bought player gets resold within a season, the former manager gets 50% of the tradeprice, that would make daytrades nearly impossible?

or the former owner gets 50% of the profit, that might would make both sides happy and the former team does not loose much if a player might gone for a to low price and daytraders would have more friends coz they make profit not only for themselfes no more, like everybody is happy when a daytrader bought their players?

This Post:
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9808.303 in reply to 9808.302
Date: 3/14/2008 1:41:20 PM
Overall Posts Rated:
225225
Limiting daytrading is not about 'making both owners happy'. It is about preventing the accumulation of excessive profits by trading teams.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
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