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Ranking System

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131496.3 in reply to 131496.2
Date: 2/14/2010 4:43:01 AM
Overall Posts Rated:
522522
Ah I see what you mean regarding the first option. But take the second option. If the rankings switch then everything works out well. The Div 1 team loses to Div 3, so their rankings switch, but soon the Div 3 team will lose to someone else and the rankings switch.

I am beating most teams in my League with ease, but their rankings are higher than mine, as soon as I beat someone with a higher ranking, I should take their ranking, and they should take my ranking.

This Post:
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131496.4 in reply to 131496.2
Date: 2/14/2010 4:44:44 AM
Overall Posts Rated:
522522
Also, if the rankings switch, maybe we can have a ranking page that lists the current ranking of all BB teams. This way you can look at who is just above you in the rankings and then try and play them and beat them and hence increase your ranking.

This Post:
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131496.5 in reply to 131496.3
Date: 2/14/2010 4:53:34 AM
Overall Posts Rated:
959959
So a first league team mess up the lineup against a pretty new team, and then evertime a first league team have number 10000 in the country independent if they win the cup and championship last season?

This Post:
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131496.6 in reply to 131496.5
Date: 2/14/2010 5:10:54 AM
Overall Posts Rated:
522522
I see your point, I guess I figured that a new team is no chance at beating a div 1 team so it doesn't come in to play. But even if they did go to 10000, chances are they would win their next game and be right back among the top few.

Or maybe make it that if you beat a team within 500 ranking spots of your team then you switch places, that way it elimintates a really bad team beating a really good team.

It just seems that the current ranking system is very heavily dependant on the Cup, and other unknown factors. And the Cup can be pure luck, I have a team in my league that got 3 or 4 bots to play against in the cup in the first few rounds and so made it through a fair distance until they got an actual player and lost. His ranking would've skyrocketed because of that.

This Post:
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131496.7 in reply to 131496.6
Date: 2/14/2010 5:37:58 AM
Overall Posts Rated:
959959
I see your point, I guess I figured that a new team is no chance at beating a div 1 team so it doesn't come in to play. But even if they did go to 10000, chances are they would win their next game and be right back among the top few.


my cup history shows the difference ;) Through minute management and training, we often drive risky strategys, and sometimes if the low league team are confident we loose.

Or maybe make it that if you beat a team within 500 ranking spots of your team then you switch places, that way it elimintates a really bad team beating a really good team.


i expect that you get more points, if you beat a good team and a bad team with the small margin like the ranking of the nationalteam. There you good different amount of points for every game(winner 75+% looser the rest), and if you play against a stronger team you need just a small margin to get the maximum points, agiainst a weak team you need a high difference.
One reason why you are that bad, is that it is on the one end a longer scale(you also don't promote if you play succesfull a half season, even if you start at this point the same goes for the ranking table), and i believe your cup succes isn't big and there you got a lot of points.

This Post:
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131496.8 in reply to 131496.7
Date: 2/14/2010 6:10:38 AM
Overall Posts Rated:
522522
My ranking isn't good because this is my first season playing. But what I'm trying to say is that if there is a new ranking system, one that can easily be explained and so people know exactly how it works, and people can see on some sort of ladder where they are ranked and which teams are ranked near them, then people might try and beat higher ranked teams and this would create more competition.

This Post:
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131496.9 in reply to 131496.6
Date: 2/14/2010 6:14:21 AM
Overall Posts Rated:
13361336
There is no logic in your proposition. The ranking is not about one game, it's about how you do in a season. Depending on your team talent, you will eventually have to choose which games in the week you want to win and which you are willing to lose. Play out your first season, learn the game a little, then thourougly think through the ups and downs of your suggestion and then suggest it.

This Post:
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131496.10 in reply to 131496.8
Date: 2/14/2010 6:23:41 AM
Overall Posts Rated:
959959
Maybe this helps you in understand the actual system, it the system which work on the nationalteams(2 Season basis), thx for rwystyrk for this work:

It looks like NT Rankings working this way

Each game has the certain amount of points, which are devided to both opponents:

scrimmage - 5 points
qualification 1st round group - 15 points (? not 100% sure, I started my analysis later)
qualification 2nd round group - 30 points
continental semifinal - 50 points
continental final - 100 points
second chance - 35 points
consolation tournament group - 15 points

Soon we will see World Championship points.

Winner
gives something between 75% and 100% points for the game and looser
something between 0% and 25%. The strength of opponent influences how
the points are devided. To gain 100% of points against weaker team
means that you have to win the game by better points differential than
to gain 100% of points against stronger team (strength is set by rank
on NT Rankings).

----

It looks like:
<table cellpadding="0" cellspacing="0"><tr><td style="">> WC - 1st round group (2 groups by 6 teams) - 50 points
> WC - 2nd round group (1 group 8 teams) - 75 points
> WC - semifinal - 125 points
> WC - final - 200 points
>
>
But final and semifinal went in one week, so points went to U21
Rankings at one time for this matches. Sum for 2 semifinals and 1 final
was 450 points.
>
> My opinion of deviding points for this matches:
> Germany - Argentina 125:0
> Spain - Italy 107,2:17,8
> Germany - Spain 179,7:20,3
>
> Kind regards
> rwystyrk</td></tr></table>


A ladder with up to 7000 teams like in italy is maybe a bit confusing, and also i believe that it didn't consider scrimmage in the team ranking and succes stays a bit longer then two seasons.

This Post:
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131496.11 in reply to 131496.9
Date: 2/14/2010 6:27:23 AM
Overall Posts Rated:
522522
I agree how you do over a season is relevant. But in general, a better team should beat a worse team the majority of the time. I think the ranking system works too slowly at the moment, it might provide more accurate results in 3 or 4 seasons time, but at the moment it is not accurate except for maybe the top teams.
The ranking system I suggested is a quick moving ranking system with changes constantly taking place, which might take a little while to settle down, but at least if it is fast moving people might be more enticed to actually compete more with higher teams and see where they are ranked. In the current ranking system a team ranked 600th in Australia might be considerably better than someone ranked 400th in Australia. This would probably take a whole season or 2 to reverse itself and become accurate, where as in my system if the 600th team beats the 400th team then they switch places. Safeguards could come into this, like for example both teams must play at the same effort level.

This Post:
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131496.13 in reply to 131496.12
Date: 2/14/2010 7:09:04 AM
Overall Posts Rated:
522522
hmmm...maybe if instead of seeing the ranking we could see the ranking and the number of points we have. That way we can see the difference in points between us and the team ranked just above us. This way we can see who we overtake and how close we are ranked to the other team and what wins are important to overtake the team.

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