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Bugs, bugs, bugs > Game shape.

Game shape.

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This Post:
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157816.3 in reply to 157816.2
Date: 9/24/2010 7:38:00 AM
Overall Posts Rated:
522522
Training gameshape makes a big difference in my opinion. However, in this case, I believe it is all about the sublevels.
To the OP, do you have a record of the DMI before and after the gameshape training? Because that will provide a much clearer picture as to how much the gameshape training acutally did.

This Post:
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157816.4 in reply to 157816.3
Date: 9/24/2010 8:09:59 AM
Overall Posts Rated:
288288
Yeah maybe you're both right and now they have a .9 decimal.... so not a pop up but they're very close. Maybe i overstimated the number of decimals that GS training gives.

About the DMI, nope... i don't have any record cause i didn't expect such thing to happen...

This Post:
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157816.5 in reply to 157816.4
Date: 9/24/2010 8:55:14 AM
Overall Posts Rated:
522522
Okay, if you train gameshape in the future take a note of the DMI as that is more important that the actual gameshape (in players that aren't being trained).
So for example, if your player on respectable gameshape had 50000 DMI, and then after the gameshape training update and the fact he played 0 minutes his gameshape might drop to respectable, but his DMI might become 49000. In this case it is clear the player had a very low sublevel of respectable gameshape and now has a very high sublevel of average gameshape.

It provides a much clearer picture.

This Post:
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157816.6 in reply to 157816.4
Date: 9/24/2010 12:30:25 PM
Overall Posts Rated:
224224
Yeah maybe you're both right and now they have a .9 decimal.... so not a pop up but they're very close. Maybe i overstimated the number of decimals that GS training gives.

About the DMI, nope... i don't have any record cause i didn't expect such thing to happen...

It's fairly easy to tell. If their game shape is close to 9, then their TSI should be close to their salary x10 (provided they haven't been trained this season).

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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157816.7 in reply to 157816.6
Date: 9/24/2010 12:32:18 PM
Overall Posts Rated:
272272
(provided they haven't been trained this season).


or they were old.

This Post:
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157816.8 in reply to 157816.7
Date: 9/24/2010 12:32:49 PM
Overall Posts Rated:
224224
Yes, that too.

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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157816.9 in reply to 157816.6
Date: 9/24/2010 1:23:31 PM
Overall Posts Rated:
288288
Salary: $ 29 441
Potential: star
TSI: 202000

He had at least 2 pops this season and he has been trained for all the season... i don't know if a difference of 100000+ could be considered "close" :P

This Post:
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157816.11 in reply to 157816.9
Date: 9/24/2010 3:27:10 PM
Overall Posts Rated:
224224
My impression is that DMI in proficient game shape is about twice the DMI in low strong/high respectable game shape. Looks like mid-strong game shape to me, at best

"I don't know half of you half as well as I should like; and I like less than half of you half as well as you deserve."
This Post:
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157816.12 in reply to 157816.11
Date: 9/24/2010 4:18:59 PM
Overall Posts Rated:
288288
yes you're right i've forgot to double the TSI

From: RainMan13

This Post:
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157816.13 in reply to 157816.10
Date: 9/24/2010 4:20:18 PM
Overall Posts Rated:
288288
The last player i talked about received 56 minutes...

the other player (the one with no minutes) was injured so it was impossible to give him any minutes. My main complain was about the one with 56 minutes.

I'll explain tomorrow why i expected the injured player to NOT lose a GS level (i think i've also found an explanation about why he did) because now i'm using my iPod and writing it's a pain in the a** :P

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