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ability cap

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170445.3 in reply to 170445.2
Date: 1/14/2011 5:11:42 AM
Overall Posts Rated:
3030
thanks. then approximately what is the cap for, let say, perennial allstar? and are FT and stamina included?

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170445.4 in reply to 170445.3
Date: 1/14/2011 5:20:17 AM
Overall Posts Rated:
194194
0 Announcer: < 6k
1 Bench warmer: < 8k
2 Role player: < 13k
3 6th man: 15-18k
4 Starter: 26-30k
5 Star: 45-50k
6 AllStar: 60-80k
7 Perennial allstar: 95-140k
8 Superstar: 140-220k
9 MVP: 215-315k
10 Hall of famer: 500k+
11 All time great: 1M+

FT and stamina are not included. Btw these values should be little lower now because of the overall decrease in salaries this season.

This Post:
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170445.5 in reply to 170445.4
Date: 1/14/2011 5:28:35 AM
Overall Posts Rated:
3030
thanks for ur info. but is there a rough number of skill cap? for example, a player with the potential of announcer has 50 skills in total at most. i think we need this info to decide which area to train and to which level it should be trained.

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170445.6 in reply to 170445.5
Date: 1/14/2011 5:33:14 AM
Overall Posts Rated:
14651465
I don't think it is as simplistic as counting skills. Certain skills chew up a lot more of the potential pie than others. If there were two PGs who had all skills the same execpt for JS and SB and PG1 had JS4 and SB12 while PG2 had JS12 and SB4, PG2 could easily be capped while PG1 would be able to get a ton more training (hopefully in JS!).

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170445.7 in reply to 170445.5
Date: 1/14/2011 6:05:24 AM
Overall Posts Rated:
194194
As yodabig said.