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Suggestions > Wider cross-training

Wider cross-training

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This Post:
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193392.3 in reply to 193392.1
Date: 8/5/2011 10:54:32 AM
Overall Posts Rated:
406406
Thats I nice idea, I would like to give it a try.

This Post:
00
193392.4 in reply to 193392.1
Date: 8/6/2011 4:48:58 AM
Overall Posts Rated:
13361336
Decent idea. The only problem would be managing different team sizes. Is that new training a stagnant value per team or per player? Will it be divided equally among all players if per team. I would not like a system where more or less players would give an advantage. This would actually fasten training speed, as this would add slight amount of training to every player (even the ones you are playing in training spots).
This suggestion needs some basic ground rules and some specifications. But it's a good starting point.

This Post:
00
193392.5 in reply to 193392.1
Date: 8/6/2011 9:48:44 AM
Overall Posts Rated:
916916
So what you sugesting here is basically that BB's give us more free-pops no?

[...]

This Post:
00
193392.6 in reply to 193392.5
Date: 8/6/2011 9:50:46 AM
Overall Posts Rated:
182182
Yes a very very small amount of course, but that there is something happening at least.

!zazhigai!
This Post:
00
193392.7 in reply to 193392.6
Date: 8/10/2011 1:05:28 AM
Overall Posts Rated:
766766
Yer i do like this suggestion, but id like to modify it somewhat.

Thinking realistically, in the NBA, some bench players are always pretty much the same skill wise for many seasons, but they play better, mainly due to experience.

And Experience is one stat that seems to be low, that is, seems to take AGES to pop. and ive only personally seen max Proficient experience.

So maybe they should just modify the Experience stat so that, you dont have to play as many minutes to pop. Or even just take into account the fact that your player is dressed for a game, or on a roster, and this add's experience. Ive got a guy on my roster who has been playing for 5 seasons now and he hasnt popped in experience once and i feel this seems to be just a bit wrong. It feels like experience operates on a different 'scale' of stat-range, compared to all other stats. How many times have you seena guy with Legendary experience? Yet in reality, in BuzzerBeater, most 32 year old players who have been playing for 12 seasons, have 'Mediocre' experience. Or thereabouts... seems a bit odd to me.

The Experience stat seems to 'bump up' ALL of the players stats as a general rule, so maybe by making Experience pop faster, or in different ways, you would achieve a similar result to what you are suggesting?


This Post:
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193392.8 in reply to 193392.1
Date: 8/10/2011 9:28:11 AM
Overall Posts Rated:
12001200
This would be like Hattrick (the soccer manager), I hate that system. I hate cross-training too, actually.

This Post:
00
193392.9 in reply to 193392.7
Date: 8/12/2011 10:29:13 PM
Overall Posts Rated:
14651465
Well I have a player with prolific experience but he is fairly old (35) and has played a lot even over the last three seasons as his skills declined (2293268).

This Post:
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193392.10 in reply to 193392.9
Date: 8/13/2011 5:56:15 AM
Overall Posts Rated:
766766
There you go.

Wouldnt it be nice if he was like, 27? With that level of experience?

This Post:
00
193392.11 in reply to 193392.9
Date: 8/13/2011 9:14:49 AM
Overall Posts Rated:
406406
Advertising transfer listed players is not allowed on the public forums.

This Post:
00
193392.12 in reply to 193392.11
Date: 8/15/2011 7:06:31 AM
Overall Posts Rated:
14651465
Ironic in that I hate people that do that and I didn't mean or try to do it consciously. Lucky he sold for half his real value hey?

This Post:
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193392.13 in reply to 193392.12
Date: 8/15/2011 9:41:26 AM
Overall Posts Rated:
228228
i have a C with wondrous experience. he is 33 and hasn't dropped any skills yet, but i'm expecting this to happen soon. but, while he is still perfoming at his best I have a 50k C that plays like a 150k C.

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