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Suggestions > Enhancing scouting abillities

Enhancing scouting abillities

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198852.3 in reply to 198852.2
Date: 10/18/2011 3:19:29 PM
Overall Posts Rated:
689689
I don't like it either

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From: aaeeoo2

This Post:
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198852.4 in reply to 198852.3
Date: 10/18/2011 3:33:56 PM
Overall Posts Rated:
3232
i don't like it either cuz it would make richer teams have an unfair advantages over the other teams

edit:+ if i would want anybody to know the skills of my players i would just post them here on the forums, so that's not gonna happen

Last edited by aaeeoo2 at 10/18/2011 3:35:07 PM

This Post:
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198852.5 in reply to 198852.4
Date: 10/18/2011 3:57:57 PM
Overall Posts Rated:
105105
Why don't you like it?

Here is what I think in favor of this suggestion.
First, it is like in the "real" world. The scouters main goal in the real world is to scout the opponents.

Second, it will cost the one who will scout a specific player on an opponents player.

Third, in a specific league the common status is that all has the same scale (not amount, scale) of money.
So, this does not give great advantage to one of the teams.

Forth, in case one of the team is much reacher, it can also invest in better players, better fraft scouting etc.
In general, money is a large issue in basketball team and in this game and should not be the only criteria for desiding abourt an improvement suggestion.

Fifth, in case you find it unfair due to money differences, you could just make it free!
Meaning that each team could use it on a single player in his opponents team per week.


This Post:
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198852.6 in reply to 198852.5
Date: 10/18/2011 4:18:13 PM
Overall Posts Rated:
959959
First, it is like in the "real" world. The scouters main goal in the real world is to scout the opponents


but as you said it is more like scouting an opponent, which means what systems they play where are there general weakness and strength which player have which role in the team and so on. Pretty much the stuff, you see when you look at the boxscore.And for me it should be still a job of yourself, to get an rough idea of it instead of getting the totals by the system.

When you don't look for transfers, you will get not a total specific profil of one single player of the opponent while the others stays mostly unknown.

Last edited by CrazyEye at 10/18/2011 4:19:32 PM

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198852.7 in reply to 198852.5
Date: 10/18/2011 4:28:26 PM
Overall Posts Rated:
13361336
So if we in Estonia wonder how is BC RV winning the cup and the league yearly. We could just cooperate and scout all his players in one week with info sharing.
That's a really bad suggestion. If you want to know the player exact skills, keep monitoring the team every 3 days and hope he lists one of his players. What point is there to hide the skills at all?

This Post:
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198852.8 in reply to 198852.6
Date: 10/18/2011 4:36:51 PM
Overall Posts Rated:
105105
I totally disagree.

A scout in the "real" world as better notion of the strengths and weekness of players that are not represented in the box score. Otherwise, there job would have been useless.
The scouts are going into games and get better notion of the player specific skills, and not just general idea.

In genereal you can say that the difference is like your draft scouting !
There, you first have very vague notion of its potential, you can scout once and see a box-score, and you can scout once again and get much more presice notion of their abilities.
It is true that even in the draft scouting you doesn't get full information of the player's skills, but I think that you can develope game scouting to be less "flat".

You can narrow my suggestion a little bit and give the option of scouting of a single player in a team but only of a single ability (like just rebounding), and upon scouting request.

I don't think it will make the game less interesting, and it will give the user more relevant options.

But again, it is your call...

This Post:
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198852.9 in reply to 198852.8
Date: 10/18/2011 4:42:30 PM
Overall Posts Rated:
959959
A scout in the "real" world as better notion of the strengths and weekness of players that are not represented in the box score. Otherwise, there job would have been useless.
The scouts are going into games and get better notion of the player specific skills, and not just general idea.


the boxscore shows you also team and matchup ratings, and no scout can say he have Passing 13 and he too ;) And yes they scout teams and systems they play(here tactics), they normally not concentrate on a single player and forgetting babout theire role in the team where he set up etc.
Making it even more specific makes it more crazy in my eyes.

Yes you get specific information, like habit he normally try to get around you on the right side etc.but he still concentrate on the whole team, if you don't have 5 scouts on the tribun and even then they know how they run.

Edit: It is like "hey coach i know how we beat Hans in a one and one" " how the defence react when we did that, who gets open" " no idea didn't we play one on one?"

Last edited by CrazyEye at 10/18/2011 5:03:09 PM

This Post:
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198852.10 in reply to 198852.9
Date: 10/18/2011 5:01:55 PM
Overall Posts Rated:
105105
I Totaly disagree about the role and ability of a scout in the real world.
A scout is definately looking into the key players and gives even much more presice information - which play he prefers (cross over or going for a strong jump shot, making shots or passing the ball and finding the open guy etc.).

He doesn't have a close BB system with numbering passing to be "13", but he definately giving the coach information that one player is good, great etc. in ball handling, pressure etc.

There is a big difference, which is definately scouted, between defending a player who curls behind corners to shoot two pointers and one who create its own shots from mid-range or one who do the same but goes mostly to the rim.

The coach is definately interested in the main strength and weakness of the key players and starters.

This Post:
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198852.11 in reply to 198852.10
Date: 10/18/2011 5:05:26 PM
Overall Posts Rated:
959959
they give more information about then, because they are more active in game, but your proposal is like that"hey coach i know how we beat Hans in a one and one" " how the defence react when we did that, who gets open" " no idea didn't we play one on one?"

This Post:
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198852.12 in reply to 198852.11
Date: 10/18/2011 5:52:24 PM
Overall Posts Rated:
105105
I didn't understood your answer...

A "real" scout gives information how good a player drible, shoot, creates its own shot etc.
It is very much similar to the suggestion to give player "specific" profile in BB.

In case you are saying it is a litle more presice to say one shoot good, bad, etc. you can give a rougher information for this scouting, although I think it should be exactly the one stated in the player's profile.

This Post:
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198852.13 in reply to 198852.12
Date: 10/18/2011 6:18:13 PM
Overall Posts Rated:
237237
But this is NOT real life!

This is a game and not real.

For the purposes of keeping a game interesting, it should not always be like real life. If you knew the skills of every single player of your opponent, this game would be far too easy. You don't need to "scout" your opponents box scores and analyse their games. You simply need to click a button and it would all be done for you.....I think for the interests of game design, this is not a good suggestion

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