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Fatal Injury

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This Post:
11
204274.4 in reply to 204274.3
Date: 12/9/2011 10:40:48 PM
Overall Posts Rated:
6767
Though I only spent 10 seconds both reading and replying to this thread, it is a complete waste a time.
What goes through your mind to make such a poll?

From: kLepTo

This Post:
00
204274.6 in reply to 204274.1
Date: 12/10/2011 2:06:37 AM
Overall Posts Rated:
102102
It doesn't have to be an in-game injury. People who want more realism in the game should agree to also have their players die. Len Bias, for example.

This Post:
33
204274.7 in reply to 204274.6
Date: 12/10/2011 2:17:32 AM
Overall Posts Rated:
6767
Yes, let's spend lots of draft $$$ to get a once in a lifetime HOF player, train him for several seasons, prime time for a huge transfer sale, and the day he's listed, he "dies".

On a day where David Stern pulled a real dandy out of his bag of tricks, this one is right up there.

This Post:
33
204274.8 in reply to 204274.7
Date: 12/10/2011 2:45:26 AM
Overall Posts Rated:
345345
I voted for "Hi, I'm Paul", not because I'm Paul, but because that one is the only one that made sense:))

This Post:
22
204274.9 in reply to 204274.8
Date: 12/10/2011 3:35:54 AM
Overall Posts Rated:
406406
Definitely a good idea if you want to upset users and kill motivation.

This Post:
00
204274.10 in reply to 204274.3
Date: 12/10/2011 6:31:26 AM
Overall Posts Rated:
105105
I would quote UcanUwill which I strongly support:
I would love to have career ending injuries. It is the same as your proposed death, only death is wrong term in a game IMO. Career ending injury, simple.


In addition I would say that the injuries should be a little less random.
A player who has higher stamina should be less fragile (the randmenss should have less propability on his case, but not zero...).
A player who plays "Run'n'Gun" or "Pressure" should have higher chances to get injured.
Players that are part of a very close game, has higher tendancy to get injured.
Players who are exhausted (weekm game or seasoin level) tend to have higher risk to be injured.

And so on.

And yes, you pay your top dollar and training time, and then your player is get injured (for a week or for life).
This is life, and that is what happens in real BB-teams.
It should be the same here.

This Post:
11
204274.11 in reply to 204274.10
Date: 12/10/2011 6:34:38 AM
Overall Posts Rated:
13691369
Right, because I´m getting paid big time dollars as a Team Manager to get hold of such a situation I should face the reality of my franchise player (and therefore hours and hours of work and pretty much everything for some teams) disappearing from one day to the next.

Do you ever think before posting anything?

Team managers get paid for making their work in life. It should be the same here.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
00
204274.12 in reply to 204274.11
Date: 12/10/2011 7:19:26 AM
Overall Posts Rated:
105105
Right, because I´m getting paid big time dollars as a Team Manager to get hold of such a situation I should face the reality of my franchise player (and therefore hours and hours of work and pretty much everything for some teams) disappearing from one day to the next.

Do you ever think before posting anything?

Team managers get paid for making their work in life. It should be the same here.
Thank you for proving that this was a good idea!!!
If Real-managers do that, so do you.
This game is exactly about that - being a BB-manager!

This Post:
00
204274.13 in reply to 204274.12
Date: 12/10/2011 7:57:24 AM
Overall Posts Rated:
457457
Hi, I'm Brandon

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