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Suggestions > Skilldowns more predictable

Skilldowns more predictable

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205486.3 in reply to 205486.2
Date: 12/29/2011 3:44:51 PM
Overall Posts Rated:
13691369
I prefer the random drops though, even if they can end up beeing massive.

Having a player of some age -might- work out fine for some time, but all of a sudden he cannot catch a ball. Sounds pretty damn realistic to me. The "predictable" stuff would make age only a accountable size for the tables. By making age drops random you get a gamble there - just make sure everybody knows what he´s going to get.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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205486.4 in reply to 205486.3
Date: 12/29/2011 4:38:52 PM
Overall Posts Rated:
470470
I think we all know reallife players who reached their maximum later then 31, but that are the game rules, we know it and handle with it. The question is not if its realistic or not, the question is: Is it productive for fun game? For me, triple-downs would be really frustrating, and the influence of randomness is to big in this case (as said, imho). Why not combine a constant skill-down-factor with a random,small decline?

The advantage would be the possibility to play with players older than 31 - i would never buy i player who could have triple-downs because of the impossibility to plan with such guys, and i think the majority of the managers would agree.

From: Kukoc

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205486.5 in reply to 205486.4
Date: 12/29/2011 4:53:47 PM
Overall Posts Rated:
13361336
If you are buying a 33yo to be your teams franchise player, then you are actually sinking your own boat. Think about the NT players with massive total skills. Even with occasional triple downs, it's going to take a bunch of seasons to decline them to garbage. Even if they drop one skill on average per week. With skill totals (ft,st,exp excluded) of 120-130, we are looking at 50+ skilldrops to all skills at 7 player. That's near 4 seasons. Player with all around 7-s can still produce at IV div or be a bench player in divIII (depending on countrys this may vary hugely!). At 33, they already had 15 seasons of playing. After that they might pull out 4-5 more with NT lvl skills declining. To me this seems ok.

From: CrazyEye

This Post:
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205486.6 in reply to 205486.5
Date: 12/29/2011 5:01:12 PM
Overall Posts Rated:
959959
this suggestion is not about stopping the skill decline, it is just about making it different then loossing 0,05 JS the first week, 0,1 the next, then 0,05 again and in the next week it drops 3 skills in total.
If these numbers are represental, a skilldrop around 0,8 skills each week would be my favourite(i know inf act the average is much lower, but those makes it even more unfair for those who get those 3 skill downs at once since you need a very large sample to rule this out).

From: abigfishy

This Post:
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205486.7 in reply to 205486.5
Date: 12/29/2011 5:05:28 PM
Overall Posts Rated:
809809
i have a 39 year old

Marco Angrillo (11323959) Point Guard
Weekly salary: $ 1 562
Age: 39
Height: 6'0" / 183 cm
Potential: bench warmer
Game Shape: average
Jump Shot: pitiful Jump Range: awful
Outside Def.: inept Handling: inept
Driving: mediocre Passing: average
Inside Shot: inept Inside Def.: awful
Rebounding: atrocious Shot Blocking: awful
Stamina: mediocre Free Throw: proficient Experience: mediocre


who was on my team since season 10 & i have observed a very consistant down pop pattern

but i know that nature of random is it can look like a pattern

but a triple down pop ive never seen not even a double down

This Post:
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205486.8 in reply to 205486.7
Date: 12/29/2011 5:09:37 PM
Overall Posts Rated:
13691369
BB-Marin points out that it is very unlikely, yet can happen. It is not a bug by default.

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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205486.9 in reply to 205486.8
Date: 12/29/2011 6:13:15 PM
Overall Posts Rated:
406406
BB-Marin points out that it is very unlikely, yet can happen. It is not a bug by default.


Then it must be a great feature.

Not so sure...

This Post:
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205486.10 in reply to 205486.9
Date: 12/29/2011 6:39:44 PM
Overall Posts Rated:
13691369
I think they call it "design". Just like this company, which is all about that ... how was it called ... Orange? Cherry?

Zwei Dinge sind unendlich, die Dummheit und das All...
This Post:
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205486.11 in reply to 205486.10
Date: 12/31/2011 7:49:18 AM
Overall Posts Rated:
105105
I totaly agree with current design.

An old player is to face a major drop of skills. [This must be added also for injured players]
Three drops is not much, comparing to the normal total of skills a player usually have at that age, and comparing to real life skill drop by age.

A player owning that type of player is taking that risk on his own.

This Post:
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205486.12 in reply to 205486.11
Date: 12/31/2011 7:52:49 AM
Overall Posts Rated:
959959
An old player is to face a major drop of skills. [This must be added also for injured players]


i never say make it slower, i just say make the decline constant. So the older player will decline with the same speed then before.

This Post:
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205486.13 in reply to 205486.12
Date: 12/31/2011 8:58:29 AM
Overall Posts Rated:
105105
An old player is to face a major drop of skills. [This must be added also for injured players]


CrazyEye:
i never say make it slower, i just say make the decline constant. So the older player will decline with the same speed then before.


I've verified how many 30+ players you have, and found out you have 6 of those out of 13 palyers in your roster.
This is a fact.
What does it proves? I'll let other to understand for their own.

Not all players are being trained as fast as others and the same is true the other way around. Different players are getting worse with different speeds, and that speed is not constant.

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