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Points Per 100 Shots Statistic

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This Post:
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210910.3 in reply to 210910.2
Date: 2/19/2012 7:52:39 AM
Overall Posts Rated:
284284
points per/100 are more valuable compared to the game ratings imo. Be careful when you say they are total bullshit.

Most of the time when you win the points per/100 and still have worse ratings, you won the game.

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This Post:
00
210910.4 in reply to 210910.2
Date: 2/19/2012 12:44:58 PM
Overall Posts Rated:
77
A sample size of 5-20 shots isn't going tot be enough to always display the results you would expect if your player was to shoot 100 shots. I'm sure if you did intensive significance testing on the pointers per 100 points, you would find that there are few, if any cases where the scoring is signficantly differnt than what the points per 100 would indicate.

Simply put, the smaller the amount of shots, the more possible variance is accepted and doesn't negate the original statistic. Imagine a 50% shooter. It would not be at all strange for him to make 3/4 shots or even 6/8 shots in one game. But if over a large string of games he hits 75 of 100 shots...you would begin to question whether or not the 50% is correct.

This Post:
00
210910.5 in reply to 210910.4
Date: 2/19/2012 12:53:17 PM
Overall Posts Rated:
218218
OO, got it now. So it means how many would he scored if he would have shoted 100 times?:D

but still, it doesnt mean anything. If my shoter would have been better shape he would have shoted 8/10 from downtown and i would have won game. If my oponent would have tie'd i would have won. Y dont it display how many times of 100 i would have won if he have tie'd?

For the god sake, if i had a chance of 50% to born as a girl, why dont they show gender possibility out of 100 births?:D
Like: your center Ernes kanter would have borned 49 times of 100 as a girl lololololo....
It means nothing since i am male and my players male. Doesnt matter what would have been:D
Or another good one: If your pg kyle irving would have stopped breathing he would have been blue in a matter of 4 minutes 57 times out of 100:DDDD

To conclue its very, very important index!
In the other hand i am happy that at lleast BB Gm;s have nice sence of humor.

For me it would be better if insted of those would would kind of "statistics" would be some real efficiency stat.

Last edited by Gajus Julijus Cezaris at 2/19/2012 1:00:45 PM

This Post:
00
210910.6 in reply to 210910.1
Date: 2/19/2012 1:30:57 PM
Overall Posts Rated:
6868
My interpretation has always been that if you ran the game 100 times (or whatever significantly larger sample size), the points per 100 shots is what you could expect it to regulate out to over that larger sample. You'll find games where your SGs might shoot 14-16, and another where they'll shoot 2-16, but have a very similar points per 100 game rate, you're just getting games on the extreme sides of the simulation engine.

This Post:
11
210910.8 in reply to 210910.7
Date: 2/19/2012 2:20:35 PM
Overall Posts Rated:
6868
I'm really not sure. I believe FTs count in the real life "points per shot" statistic, but that is a direct calculation, rather than an estimation like BB. I would assume no, because by and large I don't think FTs are a consistent variable- the game engine can somewhat predict how well a player will play based on their abilities (for example, a guy with a 15/11 JS/JR skill against a player with a 12 OD should have a calculable estimation) while I believe FTs are not as affirmatively built into the game engine, just because drawing shooting fouls (or drawing fouls when the other team is in the bonus) is more random than the likelihood of hitting, say, a 3pt shot.

This Post:
11
210910.9 in reply to 210910.2
Date: 2/19/2012 2:34:26 PM
Prairie Dogs
III.4
Overall Posts Rated:
3434
For me it shows bullshit.


Actually, it's called math. You should learn it. I am very confident that a computer can calculate a simple mathematical formula correctly. In the examples you made up, the statistic is by position, so bench players who put in time at that position will effect the result.

This Post:
00
210910.11 in reply to 210910.9
Date: 2/19/2012 11:43:28 PM
Overall Posts Rated:
455455
For me it shows bullshit.


Actually, it's called math. You should learn it. I am very confident that a computer can calculate a simple mathematical formula correctly. In the examples you made up, the statistic is by position, so bench players who put in time at that position will effect the result.


Woe, no need to be condecending.

His point on why he thought it was bullshit was a valid one based on how he interpreted the ratings. And your explanation of it being a simple mathematical formula isnt correct either, at least it doesnt refute the point that he was making. The other explanations in this thread are far more accurate.

This Post:
22
210910.12 in reply to 210910.5
Date: 2/20/2012 12:00:49 AM
Overall Posts Rated:
77
It is because the game is about points. It takes into account the players' likelihood to shoot 2-pointers, 3-pointers, and (I assume) the likelihood that they will be aggressive enough to get free throws. Basically, it is a direct look into how effective the game engine says your players were in that specific game based on tactics chosen, the quality of opposing defense, etc.

It does not mean if he shot 100 times, he would score that many points. It means that if he shoots a set of 100 shots MANY times, the AVERAGE of all those points scored sets would be the statistic. There is an important distinction; one is a meaningless statistic (as you elegantly pointed out) and one tells you how effective that player was.

They chose 100 shots for the same reason that ESPN or your local sports channel include points per 100 possessions; it gives a number that is typically more relevant than points per individual shot. It is the same statistic, they just scale it so it is out of 100 rather than 1. It also indicates that it is a predictive measurement, not a measured statistic. Which even with it being out of 100, some people still miss this.

Personally, I like this statistic a lot. I switch up the offensive style I play frequently, and the most effective lineups for each play style are not always what I would intuitively think based on their individual ratings. I want my scorers getting the ball where they are most effective; depending on the offense, I want my good-scoring, poor passing G in either SG or SF spot. Otherwise he tries to pass too much, gets stuck with the ball cuz he sucks, shoots bad shots, and his pp100 shots goes down.

Last edited by boilerman013 at 2/20/2012 12:11:06 AM

This Post:
44
210910.13 in reply to 210910.5
Date: 2/20/2012 10:32:16 AM
Overall Posts Rated:
959959
just see it like that i just throw the dice 6 time, i got 3 * threes 1* five and 2 * one.

The points per 100 shot statistik(or here dice throws) would still show me a 1/6 chanche to draw every number on the dice, instead of a 50% chanche to draw three something pretty useful, before betting with a 2:1 bet on throwing a three again.

this information is quite valuable if you like to see where you had advantage, and are you just lucky(or bad luck depending on the game) to draw so much "three" or was your player better. This index is really very important, since you can see defensiv liabilities or good scorer when scouting.

Last edited by CrazyEye at 2/20/2012 10:34:12 AM

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