BuzzerBeater
BuzzerBeater Forums
Help - English > Buzzer Manager Salary Calculator
Back to the Sneak Peek
Help - English
trainee help
12
Training help
3
Compete as a u21 Coach
9
Where is the new counter on pl...
11
arena earning still low...
20
Is there a downside?
13
Do computer teams always play ...
9
Tactics Guide/Anlysis?
2
Offense
2
Driving will result to taking ...
2
Still ineligible for playoffs?...
1
Stamina training pops driving?...
6
1-second Violation
3
Training Minutes
3
best offense and defense?
7
Salary Question
2
Buzzer Manager Salary Calculat...
7
Restarting game
17
SF and PF involvement
3
<
>
Favorite Folders
Buzzer Manager Salary Calculator
Set priority
High
Normal
Low
Show messages by
Everybody
Tesse (1)
Wakes (1)
Manon (2)
Beener not Beanerz (1)
Search this Thread (Supporter Feature)
From:
Tesse
To:
GM-Perpete
This Post:
0
244384.3
in reply to
244384.2
Date: 6/18/2013 10:47:48 AM
Cruesli
DBA Pro A
Overall Posts Rated:
533
Second Team:
The Milk
What Perpete says could be it.
I myself have always thought that the subskills can differ quite substantially from player to player which means looking at the discrete numbers you only have a rough estimate.
Crunchy! If you eat fast enough
Mark Unread
Ignore User
From:
Beener not Beanerz
To:
Manon
This Post:
0
244384.5
in reply to
244384.4
Date: 6/18/2013 11:58:10 AM
Overall Posts Rated:
455
So basically you guys are saying it's a rough estimate and worst case scenerio he's capped?
And can we also assume that the lower the first number (94% in my example), the less likely that he's already capped?
Mark Unread
Ignore User
From:
Wakes
To:
Beener not Beanerz
This Post:
0
244384.7
in reply to
244384.1
Date: 6/18/2013 7:15:27 PM
Overall Posts Rated:
68
I believe Perpete is right. To expand rather than just adding a senseless post- say MVP is divided up into subskill just as any other skill is. MVP could then be anywhere from potential 9.0-9.9, which is what the 93-100% accounts for.
Mark Unread
Ignore User
Disable Emoticons and Images