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Oldie But Goodie!

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253901.4 in reply to 253901.3
Date: 1/8/2014 12:10:44 AM
Overall Posts Rated:
111111
Thing is, if you are down three with more than 30 seconds to play, why would you foul ? The other team will probably get to two possessions game while down three you just need a stop and after that it's up to you.



There was a LONG stretch in that 4th where neither team would score.... (nor call a timeout)...

So I agree, and disagree.... (personally if I were coach), I'd of gone and fouled, due to low FG outputs by both teams, it's more likely to get quick lay-ups, vs hitting a 3 as time winds down while guarded.

But yes, that does make some sense to me.

edit: Also, other team was 4-12 on FT total in game. So it seemed a good idea from a coaching standpoint to make them win it at the line...

Last edited by ShadowSlam at 1/8/2014 12:14:49 AM

This Post:
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253901.6 in reply to 253901.4
Date: 1/8/2014 8:00:47 AM
Overall Posts Rated:
766766
i went to the box score on this one to maybe shed some light.

The Team ratings in rebounding were quite different, and i know when teams foul in the last few mins, they put in their best rebounders (or depending on circumstances, best 3 pt shooters).
The fact ur rebounding was so poor against his maybe means ur team wasnt confident of getting the rebound? not sure.

also ur inside scoring was low, so the drive to get quick lay ups may have been off the table.

not sure really, just perhaps trying to look at this situation from a different angle. the game engine probably will take the above items into account when doing its calculation at end of game... but im not sure how.

This Post:
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253901.7 in reply to 253901.1
Date: 1/8/2014 2:10:49 PM
Overall Posts Rated:
32293229
.....Why at 18 seconds in a 6 point game do they foul etc? but not at 31 seconds in a 3 point game?


At 31 seconds, a defense stop plus a made three pointer and the game is tied. If you were down four or more, or the other team could run out the clock, they would have fouled. I do kind of think it would be nice to set parameters for that too, in that I'm not particularly interested in seeing my team down 6 with 15 seconds left keep on fouling to push the margin to more than 10.