Here's another possible option - although it may be a bit more complicated
I'd make the gameshape training boost only last for that week. For example, let's say gameshape training boosts a player from respectable to strong gameshape. The following week, prior to the gameshape updating, that boost is deducted, then the new gameshape estimated.
What effect would this have?
This would still allow people to get a short term boost to their gameshape if they have a big game that week, which I think is really what the spirit of the GS training is about. However, gameshape training would not allow you to get away with continually overplaying players - your underlying gameshape would continue to deteriorate, and the short term boost GS training would provide would not cover that.
Just a thought.
On the options you have proposed:
1a and b are probably the most realistic options
2 is never going to happen, and I don't think would fix the issue you describe anyway of people overplaying players and training GS.
I'm not sure 3 would fix the problem either. If you make players easier to train, the market will be flooded with an increased quantity of higher quality players, and thus the price of such players would decrease. If anything, that option could almost help gameshape trainers, who would be able to buy better players for cheaper without training.
Last edited by mllama at 9/13/2014 2:28:58 AM