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Suggestions > Suggestion to improve Gameplay and economy

Suggestion to improve Gameplay and economy

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This Post:
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262749.3 in reply to 262749.1
Date: 9/18/2014 10:25:00 AM
Overall Posts Rated:
310310
#2: I really don't care
#4: I'm totally against it

But suggestions #1 and #3 are a must!

Don't feed the troll
From: kosmiko
This Post:
00
262749.4 in reply to 262749.3
Date: 9/18/2014 7:56:59 PM
Pinhal Novo Magic
Liga Nacional
Overall Posts Rated:
173173
Hello again.
I'm here after discussing the game with some friends and bring more suggestions that could improve Buzzerbeater.

5. Auto-Scrimmage
Scrimmage are important for training, but some people dont want to waste much time online. An auto-scrimmage system will make anyone's life easier, since it guarantees you a scrimmage, without any effort. Right now you can invite 15 teams but without any guarantee any of them will accept, and if they dont, when you came back, you might not have any chance to find an opponent.

6. Lower JR salary cost
A team to be efficient needs to play LI. We all now that. That needs to change. There's not much point in having so many tatical options if only a small portion of them are useful, specially at higher levels. With lower wages of JR outside offenses will be stronger, and balance the game.

7. Increase efficiency of ID/Lower decrease efficiency of OD
Game needs balance, this would be the same reason as JR thing. Could be done in different times, if the JR was sufficient to balance, scratch this, if it wasnt do this

8. New training 1 and 2 positions focus on SF, SF/PF and SG/SF
Training multiskills are anoying, spcecially for new players. Make training easier, will make players more balanced, more salary efficient, and please more people and therefore keeping them on game.

9. Change ou delete enthusiasm
There's not much point on it right now. So many people playing take it easy, just because. And some, a lot, of mutual ties or playoff normals. Made this option pretty much useless. So I see 3 options:

a.Delete information of effort (would kill the mutuals, since there would be no guarantee)

b.More effort levels from the current 3 options to 5 options or 10 options and still delete effort information

c.More effort. Raise levels from 3 to 10, but have the same informations for 1-3 efforts, same for 8-10 and same for 4-7 this way would make mutuals more hard, and enthusiasm more unpredictable.

10. Effort effect on game shape
More effort, more tiresome, lower GS.
If someone plays it hard, he gets more tired therefore influences its GS more on the negative side. On the other side, if he plays it more easily, he can play more minutes

11. Better 19 year's old players.
When i say better, i mean like a 18 years old would look like as if he was trained with level 7 coach all weeks type.This is the only way 19's would become relevant

12. Faster training
Right now the market is small, playeras are old, we need more and new players, make training slight faster to make it more interesting. This one could be implemented if BB doesnt want to reduce season duration.

Well, this isnt to be rapidly introduced but to be implemented seasonally.

Want to read your opinions about my suggestions, good or not.

Cheers

Last edited by kosmiko at 9/18/2014 8:05:46 PM

This Post:
00
262749.6 in reply to 262749.5
Date: 9/18/2014 9:14:46 PM
Pinhal Novo Magic
Liga Nacional
Overall Posts Rated:
173173
Just answering your last paragraph.

I want a game full of diversities and not everyone training game shape, everyone playing LI and a game more enjoyable to play instead of getting push down by a boring game, lacking players because everyone use game shape training and doesnt give a damn (to not use the real word) about improve players, a game whose market is too much expensive compared to revenue that teams receive, a wrong staff system (with high prices aswell).

To sum up:

Everyone training game shape -> Not improving players skills -> players getting older -> lack of new generations improved to play at high level -> high prices.
The same with staff and even mediocre players.

The facts are real, Buzzerbeater is losing users often because the lack of stimulantes and a fair game engine.

From: Quigley

This Post:
00
262749.8 in reply to 262749.1
Date: 9/18/2014 11:40:07 PM
Overall Posts Rated:
44
I like 1, love 3, but I'm not really a fan of the others. I think if we made the season quicker, we'd have to make training more impactful, but not necessarily faster. The pace of training per season is very nice IMO, and all they should do with a shortened season is proportionately raise the effect of training.

This Post:
00
262749.9 in reply to 262749.5
Date: 9/19/2014 1:10:06 PM
Overall Posts Rated:
2323
you just want an easy game, quicker, with more rewards, where you wouldn't need to connect too much. 6 years I'm playing this game, I'm not for that.


No he doens't, in fact the ideas from 5 to last, are not even his, are mine. I came with them in 5 seconds when we were talking about the u24 Nt idea, which i told him, imo, was just plain stupid, because most people dont care about the 2 that we already have, spending time in one more was pointless specially when the game have strutural problems that require time and thinking to be fixed, so you stop losing people and start getting people again.

As for the first idea, the Auto Scrimmage one, i dont just much point is arguing about it. Its just pure lazyness.
All games i now and/or play have that feature. So i wonder how do they live??? Dont they do people online and ads??? Then how do they live? Yeah. That excuse was just plain pathetic. I could dig if you said the time was needed to fix something more important, but that one just made me laugh. An Auto-Scrimmage has no downside. Not one, not a single one. We dont have it because BBs didn't care do make one, unlike all other games i might add again. Making one so-not-important-thing as arranging scrimmages wont loose any money, and making life easier for your users will make then happier, and making them happier...money for you. There are features that help, yes that is true, but they still require the other part, they dont depent only on one click, on your will. With an auto-scrimmage you could be relax because you would new that you would have one next time you loged in. And you could spend your time on the game doing other, more important, stuff. Like..read the foruns.

As the new training, it would make life easier, yes. For more experience users, you can train players well anyway, but its just plain ridiculous to have to play guy out of position in competitive games to get them the right training, which is UNREALISTIC. BBs want the players to be more all-around and balanced, but make some trainings harder. Its unrealistic, and unnecessary hard to give some trainings. Make new training schedules and you might see more balanced players in the future. Would this make the game easier? Yes it would. But also less frustrating, for people training because would require less games out off positions and losses because of it.

As for enthusiasm, its broken. Right now, most people just play TIE all the way as if there was no other options. And add to that the behind-the-curtains agreements who have an unfair effect on competitiveness. It's important to make agreements less interesting and/or enthusiasm an option that actually is put in play and counts without people playing the same way. My personal choise would be to get rid of it altogether. There are not enthusias in PL or BB and they are just fine. If its to keep it, then make it harder and a bigger component. How? As i suggested. Hide each team effort would help ending the agreements unless they really reaaaally trust each other, problem would be everyone would just play TIE anyway, so, if it was to keep it, complexifying it could do the trick. Having more levels would allow people to "rest" the team while having more effort than opponents, giving an actual chance of mattering again, specially in the information was dubious "Team X have more effort than team Y" would just appear if there was more than 3 levels of effort on a 1-10 scale. There is some problems with this, most people would probably just settle as playing at level 3 for example (High resting level) but there would be more options and more variety of option and would make the game more unpredictable.

Having enthusiasm attach to game shape would be a nice touch, imo. Because it would make minutes management more dificult and require more caution from teams, specially without GS training as i wanted as well. But would allow different strategies to be able to play less or more your players.

Last edited by Floki at 9/19/2014 1:10:31 PM

From: Floki

This Post:
00
262749.10 in reply to 262749.9
Date: 9/19/2014 1:18:52 PM
Overall Posts Rated:
2323
As for the other ideas 6 and 7, they focus on same problem. Game is still unbalanced. LI is still way more reliable than any other offense. Those ideas are to try to fix that. They were not to be made at same time, only one was, and the other was just if one didn't fix it. Not much to argue here. The GDP was just as easier faster way to fix the unbalanced instead of actually fixing the unbalancing which is harder.

As for the draft ideas, the better option was just to get rid of 19yrs old. Just having 18 yrs old would do the trick ad fix-it for good. By keeping 19yrs old they really need to be interesting, just by making them slightly better wont do any good, just a cosmetic change with no effect whatsoever. To make then desirable there should be a CHANCE of getting a fully trained 18yrs old. Repeat. CHANCE. It might be, or not. This would not make 18yrs old pointless because with a 18yrs old you could train him according to your taste, as for 19yrs old the training distribution would be random and might not please you and be a worst option.

As for training faster it would be a temporary option. Jist to have more players being trained, and have more players on the market which is slim right now (lots of junk out there however). The effect would be small, just to make it a little bit more interesting and desirable for everyone.

To finalize, dont say i just want the game easier, because i dont, i will quit the game this or next season, havent decide yet, so any changes would not affect me in any way.

This Post:
00
262749.11 in reply to 262749.7
Date: 9/19/2014 1:25:15 PM
Overall Posts Rated:
2323
Around 50% of the elimination games in current season B3 were with LI. 2 LI for the last World Cup NT games (5 last week. It's 7 out of 16 teams). That's a lot, but that's not everyone. There is discussion about SB currently on the Global forum which should deter even more people to play LI. Possibly, maybe. It's up to the managers to do with what they have.


Thats nice. But lacks context. You are mixing everything. How many from those 50% os LI/LP teams lost against others with same tactical choices? And how many did win with LI/LP?

There is an unbalanced which is clear to everyone and NEEDS to be fixes ASAP. Changing SB wont do any good. Your either have to make outside shooting more effective by making JR cheaper, or OD less effective and/or inside defende more effective.

From: Floki

This Post:
00
262749.13 in reply to 262749.12
Date: 9/19/2014 2:45:33 PM
Overall Posts Rated:
2323
they really seems suggestions by someone who didn't make any effort to learn the game, thus not allowing him to enjoy it. Some of them are related to real issues, ex. the of valuable player in the market, I just don't agree with the proposed solution, which focuses only on how to simplify the game.


I knew something like this would appear. You are wrong.

This is my second account. Dont get fooled by it. Im a very sucessfull manager with long experience as LA, GM, NT Manager, BBB and a long list of national titles.

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