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Suggestions > Give a player raise manually

Give a player raise manually

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This Post:
00
273770.3 in reply to 273770.2
Date: 10/3/2015 7:51:39 PM
Overall Posts Rated:
5959
To make the game more like a business. That was the main thought in this process.

Heading on the right path so far. Are you?
This Post:
11
273770.4 in reply to 273770.3
Date: 10/3/2015 8:04:09 PM
Overall Posts Rated:
121121
Giving someone more money... Its bad for business. You want to pay them as little as possible (good thing you noone will think im jerk). xd

If you want new salray system for players... Then it should be like staff system. But honestly... I would dislike it, since players in lower divisions are ones who usually end up training youngsters. So imagine someone starting with 5k profit each weak at start of season... After two-three skill jumps on young trainee he could end up losing 10k each week.

This Post:
00
273770.5 in reply to 273770.3
Date: 10/6/2015 9:59:22 AM
Overall Posts Rated:
197197
players don't have contracts in BB. they can stay in your roster as long as you want them to stay. in real life, you raise salaries of an employee who is an outstanding performer to avoid someone else trying to attract them by offering a better pay. in BB this cannot happen. so the only point of voluntarily raising salaries of your own players is to throw money out the window.

This Post:
11
273770.6 in reply to 273770.5
Date: 10/7/2015 12:21:50 AM
Joruus
II.4
Overall Posts Rated:
656656
A player's salary increases at each season's beginning if he got some pops. That's enough!

This Post:
00
273770.7 in reply to 273770.5
Date: 10/28/2015 12:01:18 AM
Overall Posts Rated:
7070
players don't have contracts in BB. they can stay in your roster as long as you want them to stay. in real life, you raise salaries of an employee who is an outstanding performer to avoid someone else trying to attract them by offering a better pay. in BB this cannot happen. so the only point of voluntarily raising salaries of your own players is to throw money out the window.



So... dumb idea as no doubt its been suggested before.

Why not then make a contract system? Why not have things like a player will refuse to re-sign with you if he is unhappy with his play time, or the team's performance, his role, etc. As well as he wants a "fair market" value for what he does based on his TSP and his seasonal/career/both production...

Would make it more interesting. And gets rid of some of the training farm problems.

This Post:
00
273770.9 in reply to 273770.8
Date: 10/28/2015 12:19:35 AM
Overall Posts Rated:
7070
Yeah I figured as much....

I myself have rage quit here a few different times myself. Keep coming back whenver I get a graveyard shift job though....

Alternative solution to that, (more work than needed disclaimer) is make it an optional setting for managers to choose to do it that way that they can change end of seasons (after contract stuff is done) each year if they want. Those players then sold under those pretense would stay as they were regardless of new team's setting until the next cycle date where it would have changed for them anyways.


But as I stated. Way more work than needed...

Better solution than that would be have a "trial run country" where its like that (players cannot be traded to teams not in that country) and do it that way. Similar-ish to when utopia first started up.