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Suggestions > Get Rid of 48+ and Out-of-Position Training

Get Rid of 48+ and Out-of-Position Training

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From: Knecht

To: Phyr
This Post:
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273885.4 in reply to 273885.1
Date: 10/12/2015 10:41:27 AM
Overall Posts Rated:
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When the New Orleans Pelicans want to improving Anthony Davis’ ballhandling and passing, they don’t play him at PG.


When the Milwaukee Bucks want to increase Giannis Antetokounmpo's ballhandling and passing, they play him at PG.

Still: At the end of the day I am riding the spoonfeeding bandwagon. Any change that decreases difficulty and adds some options to play a roster to it's strenghts, is a good change.

I'd just change the system in a way, that we define three or six players that should receive training and as long those guys reach 48 minutes on any postion, they get trained.

Größter Knecht aller Zeiten aka His Excellency aka President for Life aka Field Marshal Al Hadji aka Lord of All the Beasts of the Earth and Fishes of the Seas aka aka Conqueror of the Buzzerbeater Empire in Europe in General and Austria in Particular
From: Phyr

This Post:
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273885.5 in reply to 273885.4
Date: 10/12/2015 11:05:10 AM
Overall Posts Rated:
654654
Bucks play Giannis at the position that best helps them on the court, but I agree with you for the rest of your post.

This Post:
11
273885.7 in reply to 273885.6
Date: 10/13/2015 3:40:09 AM
Overall Posts Rated:
370370
I did not read your proposals.

Small world!

This Post:
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273885.9 in reply to 273885.3
Date: 10/13/2015 10:07:52 AM
Overall Posts Rated:
370370
I'll say it one more time for you, too ...
... training [reform] will stop out of whack lineups that never happen in real games, let games actually be basketball games, promote training across every division, becomes a strong tool to the ones knowledgible about training and actually trying to learn the game, and for once make buzzer beater more enjoyable.
Everyone who cares about Buzzerbeater should say this, over and over, until it stops falling on deaf ears. I imagine a basketball sim where players are trained and their talents grow in a logical manner, where every manager can and does train their players because training is conducted in a logical and straightforward manner, and where the result is a game with intense competition from top to bottom among all managers.

Heh heh, the guys at the top of this game will hate this post. No way do they ever want to see intense competition from top to bottom among all managers.

This Post:
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273885.10 in reply to 273885.9
Date: 10/13/2015 10:12:08 AM
Overall Posts Rated:
32293229

Heh heh, the guys at the top of this game will hate this post. No way do they ever want to see intense competition from top to bottom among all managers.


Yeah, the guys at the top must love that they can't train and be competitive while the in lower levels can.

Last edited by GM-hrudey at 10/13/2015 10:12:25 AM

This Post:
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273885.12 in reply to 273885.10
Date: 10/13/2015 10:29:42 AM
Overall Posts Rated:
370370
Yeah, the guys at the top must love that they can't train and be competitive while the in lower levels can. :?

Well, there's something we agree on. Like you say in your post, I don't understand why even the guys at the top of the game like it.

But that wasn't the point of my post. My point is that they only have actual competition from a very limited number of competitors who bother with the screwed up "training" as we have it, and would hate to see everyone be able to compete.

Last edited by Mike Franks at 10/13/2015 1:37:24 PM

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