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Big DMI drop

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From: Surpomp

This Post:
00
286903.4 in reply to 286903.3
Date: 6/15/2017 5:44:38 PM
Overall Posts Rated:
9898
Thanks for the answers. I thought it had something to do with training.

I have 8xStrong and 4 Proficient GS this week (never trained Game Shape), so I still think it is strange that it suddenly dropped. I will see how next week influences the Game Shapes and DMI.

This Post:
00
286903.6 in reply to 286903.5
Date: 6/17/2017 11:29:26 AM
Boulettes
III.10
Overall Posts Rated:
20592059
Second Team:
Les Boulettes Utopiennes
to add to what Perpete is saying between GS=7.00 and GS=9(Maximum, no decimals) you have a ratio of 3 (or 3.3 i don't remember exactly). So GS has a great impact on the DMI.


From: Surpomp

This Post:
00
286903.7 in reply to 286903.6
Date: 6/17/2017 4:33:38 PM
Overall Posts Rated:
9898
But does the DMI matter? What is it for? Is it just a measurement of the game shape or does it have impact on training or anything else?

From: Surpomp
This Post:
00
286903.8 in reply to 286903.7
Date: 6/17/2017 4:59:07 PM
Overall Posts Rated:
9898
When I compare the game shape chart against the DMI, there are no obvious similarities (except that both generally has a positive progression - but I am not that many seasons in with my current team, and all active teams improve in the beginning, so it does not mean causation).

Last edited by Surpomp at 6/17/2017 4:59:51 PM

From: boule

This Post:
00
286903.10 in reply to 286903.8
Date: 6/18/2017 4:24:53 AM
Boulettes
III.10
Overall Posts Rated:
20592059
Second Team:
Les Boulettes Utopiennes
When I compare the game shape chart against the DMI, there are no obvious similarities


I invite you to read at least one forum thread, which after some research is saying that:

DMI=100*int(VirtualSalary^(1/SalaryDeflator)*(0.1+0.76*exp(-1.13567746*(9-GameShape))+0.015780656*GameShape^0.9)*(1-0.035*(10-Stamina))*(1+0.018*(Freethrow-1))/10)

The original message that explains it all better than I ever will (http://www.buzzerbeater.com/community/forum/read.aspx?thr...)

From: boule

This Post:
11
286903.11 in reply to 286903.7
Date: 6/18/2017 4:58:30 AM
Boulettes
III.10
Overall Posts Rated:
20592059
Second Team:
Les Boulettes Utopiennes
But does the DMI matter? What is it for? Is it just a measurement of the game shape or does it have impact on training or anything else?


DMI has no impact on training that I know of.

DMI is a way of reading the game and is the result of other parameters, and as such you already have information about it.

DMI is function of Actual Salary (with training or drop) and Gameshape, and as such you already have these informations for most of the players. But it can help guess the actual salary.

For example when you are trainning a close to cap trainnee you might see if the DMI is increasing normally at Game shape 9 to see if it has hit the cap or not.

However as the gameshape has a huge impact on DMI formulae, you can only read a DMI at a GS 9 value.

Saying that DMI has no impact on a player performance is false, as gameshape does and DMI reflects gameshape. But the true reason of the performance is Gameshape.

Last edited by boule at 6/18/2017 5:00:58 AM

From: Surpomp
This Post:
11
286903.12 in reply to 286903.9
Date: 6/18/2017 5:34:01 AM
Overall Posts Rated:
9898
@BB-Perpete: Good to know that it is only a measurement and not impacts anything. :)

So the drop reflects that the older players skill drop into a lower salary at a bigger rate than the salary increase on my trainees, right.

@Boule: Ah, great link! I will use the afternoon to try and understand it, and try to get a better grasp on it :) And see if my assumption above is correct.

Thank you for all the replies, it has been very helpful. I have never been able to see when my players are getting close to the cap before. Perhaps I can waste less time training capped players now.