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2nd half adjusments

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This Post:
22
307000.3 in reply to 307000.1
Date: 12/4/2020 2:59:35 AM
Team Payabang
III.8
Overall Posts Rated:
217217
How about an aditional Tactics to set.. where you as the Team Manager/ Franchise owner... can personally force your Coach play your conditional Setups whenever the situation matches your in-game Point Difference when Trailing and when Leading... just like the image attached?

https://media.discordapp.net/attachments/73133953105553001...

This Post:
11
307000.5 in reply to 307000.1
Date: 12/4/2020 10:17:04 AM
Vilkiukai
II.3
Overall Posts Rated:
440440
Second Team:
Vilkiukai II
It would give offensive team dissadvantage, because their correct attach choise would be diminished, if not even overthrown the other way.

For example they play LI agains 3-2 zone.
You set up in second half 2-3 zone. They are done. More points are scored in 2nd half than in first. Their correct quess of LI was made to a dissadvantage for them.

If it would be added. Then both teams had adjustments to be made of.
It would mean less scouting and preparation impact, it would nulify lots of important things and eazy out game for low level teams. It would take most of the advantages out of experienced managers. It would make game defense oriented and not fun.

This suggestion is absurd.

Anyways, whatever the options are in the lineup setup, they are the same ones for both of the competitors. So everybody risks the same now, as they would with second half adjustment. The only thing it could make is the game less fun and more random.

Anyways if looking for reality, teams mostly plays seasons, if not decades using one main offensive tactic and one defense scheme. As it takes so much time to prepare players for the new ones, so as they learn to play against the oponents who know their weaknesses, you should learn also too.


Last edited by Vilkai [LTU NT] at 12/4/2020 10:26:21 AM

This Post:
22
307000.6 in reply to 307000.5
Date: 12/5/2020 11:46:28 PM
US DAGGERS
III.4
Overall Posts Rated:
131131
Second Team:
US DAGGERS II
With the way things are now, I would say the best option, until they make any big changes in the future, would be to build the best M2M that you can build. That would be the only way to avoid the majority of drawbacks from different tactics. The other option would be to have 3 players with top notch OD, and play a 3-2 against everyone. I’ve seen that work for a lot of teams, even against LI and LP. Unfortunately, we get what we pay for, and the fact that this game is free for anyone, outside those of us who have paid for supporter here or there, really limits the potential for huge game engine changes. BB could decide to go for at least minimum supporter required for play, which would probably allow for some amazing changes to the game. If they went this direction though, how much user base would be lost? Also, could the fact that is became pay to play allow for enough progression that a good amount of paid users would flow into the game? If it failed, BB would disappear all together. It looks as though they have just decided to take the current on and off supporters, Ali with the free players, which keep the game alive, over risking the game entirely to make this into a more advanced game engine. I apologize for any typos and such, I spent 20 hours on a plane recently and I’m just worn out. Do you think BB could survive dropping down to 500 or 1000 paid users, in order to support a better overall game? Would the game advancement draw in enough paid users to keep it going after that?

Or maybe they could run a promotion on supporter, setting a goal for total amount of money needed to pay for support that will be needed to create a more advanced game engine. Once the goal is reached, the outside help could be hired, the game engine improved, and then back to the way things are. These additional programmers needed would be hired just for the purpose of creating this better game engine, would be paid for that time, and then they could go back to doing what they normally do for a living. I think if the BBs talked to some programmers who have the ability and the time to do this, get a total cost amount, and then ask us for that amount to be purchased in supporter packages, that you would see the community respond more. Of course, as the paying players, they would have to set the exact goal, and keep a running counter to show how close we are to reaching that goal. Once the goal is reached, they could hire the support needed and start making the changes. I think with a new and more advanced game engine, BB would have a revival, and with the increased users, there would be additional supporters, thus making everyone happy. It would make it easier to have the revenue needed to keep up with user demand on changes that really need to be made.

The way things are now, we can keep going for as long as the game survives, but eventually, all good things come to an end. I’ll play it until I no longer can, but it would be amazing if we had a completely renovated and updated game engine, more in line with today.

This Post:
00
307000.7 in reply to 307000.6
Date: 12/6/2020 4:17:46 AM
Vilkiukai
II.3
Overall Posts Rated:
440440
Second Team:
Vilkiukai II
Exactly play M2M all the time. No problems, most of the best teams lay exclusively M2M.

Engine as it is is toodifficult for the 95% of the BB population, no need to complicate it even more. Now the situation is 95% have no clue what they doing, blame engine for this and ask for the changes/upates.

This Post:
00
307000.9 in reply to 307000.5
Date: 12/6/2020 6:32:22 AM
Overall Posts Rated:
44
Abusrd?? It is EXACTLY what happens in real basketball, which I coach....jeez

This Post:
00
307000.10 in reply to 307000.3
Date: 12/6/2020 6:33:19 AM
Overall Posts Rated:
44
Exactly. And if everyone has the ability then it is not an advantage to any one team.

This Post:
11
307000.12 in reply to 307000.11
Date: 12/6/2020 10:56:58 AM
Team Payabang
III.8
Overall Posts Rated:
217217
I too dont aggree that Managers can change tactics when the Games go Live... its will be give stress to the server just because the Game Engine needs to simulate the full match 2 times first is for your half time... then after you seen the result at the 15 minute halftime break... all the tactics you want as a Manager/Team owner should have been prepared before the match... then let your Coach/ Game Engine dictates the game... just to be fair... imagine how much damage the above suggestion will do on International Games between the Teams that is half the world apart...

If there should be some Tactical changes as an option to be implemented... then that should be included at the current Setup page... and would not be accessible for anyone after 15 minutes before Game time... as ussual..

This Post:
00
307000.13 in reply to 307000.9
Date: 12/6/2020 11:08:58 AM
Team Payabang
III.8
Overall Posts Rated:
217217
I believe this game dosnt totally give you the ability to be an in game COach to your Team... you only can Manage the Playing style.... I have played once some good "Good Coaching Game" where you can really encode a play by play tactic in any given situation you can probably think... by having you to encode the every variables Manually... and you literally creating/ saving a Playbook that you can tweak from one game to another... but what I found this game unique on its Machine Learning capability... and we as the Team's Manager should learn how to utilize our Coach's encoded play styles to our advantage.

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