Yes, but it is very strange. Charles said Base Offense was the best tactic. But you can go watch games from 2011 and you see that is not the case.
He said "for teams that have strong and balanced personnel". Imagine that we get two teams with players with skill=10 for all skills. We run games between those two teams, with different tactics ... do you think that "base offense" would prove to be the best tactic? Now? in 2011? I'd stake my life on that not being the case...
Charles, Mark and Forrest created Buzzerbeater.
And who was the main programmer for the game engine?
And there is no way we would revert to a former GE. There have been many changes since then, including on things impacting what happen during the games, so it would not be adapted.
I guess the input to and the output from the game engine is very similar now and in 2011.